魔法天賦

This section has the Magical Talents that players choose from in step 12 of magical girl creation.

基本魔法天賦

Boost

Free Action, 3/Scene, 1 Overcharge

When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the challenge to roll

an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6

as usual, and if you use it for an attack it gives +2 to the attack’s damage as usual.

If you have trouble keeping track of how many uses of Boost you have in a scene, you might set 3 special dice out in front of

you at the start of each scene, and remove them as you use them.

Recover

2/Episode

While out of combat, a magical girl can use this to regain 1d6+2 Resolve.

Common Magical Talents

Bonus Action

Free Action, 2 Overcharge (Support), 1/Scene

On your turn, you may take another Major or Minor Action.

Bypass

Minor Action, 1 Overcharge (Support), 2/Scene

Move 2 positions on the battlefield. This movement ignores magical barriers and difficult terrain, and can be used to move

away from enemies without needing to Disengage.

Empower

1/Scene

Grant yourself either the Excited or Calm status effect.

Fight for Friends

2/Scene

Add the level of your relationship to a character that is present to the result and any damage caused by one action. You must

declare you are using this talent before you roll for the challenge.

Hate the World

2/Scene

You can willingly reduce the rank of a relationship by 1 to get +2 to the Result of a challenge (and +2 to damage if it is an

attack) or regain 1d6 Resolve.

Heal

Minor Action, 1 Overcharge (Support)

You or one ally within a range of 0-2 heals 1d6+1 Resolve.

Inflict

Free Action, 1 Overcharge (Attack), 1/Scene

Use this after making a successful basic attack. Apply the Bound, Bleeding, or Stunned status to the target of that attack.

Let’s Move

Minor Action, 1 Overcharge (Support)

You move one position and one willing ally can immediately move 1 position.

Shield

When you or an ally are being hit with an attack, you can take 1 Support overcharge to reduce the damage by 5. You can

take up to 3 Overcharge this way for one attack.

Purge

Minor Action, 1/Scene

Remove any number of status effects from yourself.

Speed Burst

Free Action, 2 Overcharge (Support)

Move one position or use a talent that moves you that would normally use a Minor Action. You may use this power outside

your normal turn.

Speed Burst

Free Action, 2 Overcharge (Support)

Move one position or use a talent that moves you that would normally use a Minor Action. You may use this power outside

your normal turn.

Knight Magical Talents

Aura of Strength

Any time you succeed on a defense roll you emit an aura that inflicts 2 damage to all enemies in the same position as you.

This aura is not considered an attack action.

Create Barrier

Minor Action, 1 Overcharge (Defense), 1/Episode

Create a magical barrier in the same position you occupy. This barrier has 20 points of Resolve.

Defensive Switch

Free Action, 2/Scene

When an ally within a range of 0-3 is under attack (but before the enemy rolls for their attack challenge), use this power to

switch positions with that ally and become the target of the attack, which you can then defend against normally.

Desperation

While your current Resolve is half of your Base Resolve or less, you get +2 to attack challenges and +2 to the damage you

cause with all of your attacks.

Evasion

Free Action, 1/Scene

When you have just been hit by an attack but before damage is rolled, use this talent to add +6 to your defense Result. If it is

enough to exceed the attacker’s Result, they miss and cannot boost their roll any further.

Get Back

Minor Action

Send one willing ally who is within a range of 0-2 to Position 1.

Get Over Here

Major Action, 1 Overcharge (Defense)

Make a basic attack. If it hits, the target also moves 1 Position closer to you after the attack is completed.

Life Bomb

Major Action, 1/Scene

When you use this talent you create a Life Bomb on yourself. If you are hit by an attack before the scene ends, you may use

the Life Bomb to immediately heal half the damage caused by that attack.

Regeneration

Free Action, 1/Episode

When you activate this talent, for the rest of the scene you regain 2 points of Resolve at the start of each round, up your

Base Resolve.

Second Wind

Minor Action, 1/Scene

Regain 2d6 Resolve and get +1 to Defense challenges until the start of your next turn.

Sprint

Free Action, 2/Scene

On your turn use this talent to move one position as a free action, but only once per round.

Steal Action

Minor Action, 3/Episode

Make an attack challenge against an enemy. If it is successful the enemy suffers the Stunned status effect and you may take

another Minor Action.

Priestess Magical Talents

Battle Sorcery

Get a +3 bonus to challenges made for using sorcery during a battle.

Courage Aura

Allies in the same position as you in battle get +1 to all challenges.

Curse

Minor Action, 2/Scene

Give an enemy within a range of 0-2 the Bound, Bleeding, or Stunned status effect.