魔法天賦
This section has the Magical Talents that players choose from in step 12 of magical girl creation.
基本魔法天賦
Boost
Free Action, 3/Scene, 1 Overcharge
When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the challenge to roll
an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6
as usual, and if you use it for an attack it gives +2 to the attack’s damage as usual.
If you have trouble keeping track of how many uses of Boost you have in a scene, you might set 3 special dice out in front of
you at the start of each scene, and remove them as you use them.
Recover
2/Episode
While out of combat, a magical girl can use this to regain 1d6+2 Resolve.
Common Magical Talents
Bonus Action
Free Action, 2 Overcharge (Support), 1/Scene
On your turn, you may take another Major or Minor Action.
Bypass
Minor Action, 1 Overcharge (Support), 2/Scene
Move 2 positions on the battlefield. This movement ignores magical barriers and difficult terrain, and can be used to move
away from enemies without needing to Disengage.
Empower
1/Scene
Grant yourself either the Excited or Calm status effect.
Fight for Friends
2/Scene
Add the level of your relationship to a character that is present to the result and any damage caused by one action. You must
declare you are using this talent before you roll for the challenge.
Hate the World
2/Scene
You can willingly reduce the rank of a relationship by 1 to get +2 to the Result of a challenge (and +2 to damage if it is an
attack) or regain 1d6 Resolve.
Heal
Minor Action, 1 Overcharge (Support)
You or one ally within a range of 0-2 heals 1d6+1 Resolve.
Inflict
Free Action, 1 Overcharge (Attack), 1/Scene
Use this after making a successful basic attack. Apply the Bound, Bleeding, or Stunned status to the target of that attack.
Let’s Move
Minor Action, 1 Overcharge (Support)
You move one position and one willing ally can immediately move 1 position.
Shield
When you or an ally are being hit with an attack, you can take 1 Support overcharge to reduce the damage by 5. You can
take up to 3 Overcharge this way for one attack.
Purge
Minor Action, 1/Scene
Remove any number of status effects from yourself.
Speed Burst
Free Action, 2 Overcharge (Support)
Move one position or use a talent that moves you that would normally use a Minor Action. You may use this power outside
your normal turn.
Speed Burst
Free Action, 2 Overcharge (Support)
Move one position or use a talent that moves you that would normally use a Minor Action. You may use this power outside
your normal turn.
Knight Magical Talents
Aura of Strength
Any time you succeed on a defense roll you emit an aura that inflicts 2 damage to all enemies in the same position as you.
This aura is not considered an attack action.
Create Barrier
Minor Action, 1 Overcharge (Defense), 1/Episode
Create a magical barrier in the same position you occupy. This barrier has 20 points of Resolve.
Defensive Switch
Free Action, 2/Scene
When an ally within a range of 0-3 is under attack (but before the enemy rolls for their attack challenge), use this power to
switch positions with that ally and become the target of the attack, which you can then defend against normally.
Desperation
While your current Resolve is half of your Base Resolve or less, you get +2 to attack challenges and +2 to the damage you
cause with all of your attacks.
Evasion
Free Action, 1/Scene
When you have just been hit by an attack but before damage is rolled, use this talent to add +6 to your defense Result. If it is
enough to exceed the attacker’s Result, they miss and cannot boost their roll any further.
Get Back
Minor Action
Send one willing ally who is within a range of 0-2 to Position 1.
Get Over Here
Major Action, 1 Overcharge (Defense)
Make a basic attack. If it hits, the target also moves 1 Position closer to you after the attack is completed.
Life Bomb
Major Action, 1/Scene
When you use this talent you create a Life Bomb on yourself. If you are hit by an attack before the scene ends, you may use
the Life Bomb to immediately heal half the damage caused by that attack.
Regeneration
Free Action, 1/Episode
When you activate this talent, for the rest of the scene you regain 2 points of Resolve at the start of each round, up your
Base Resolve.
Second Wind
Minor Action, 1/Scene
Regain 2d6 Resolve and get +1 to Defense challenges until the start of your next turn.
Sprint
Free Action, 2/Scene
On your turn use this talent to move one position as a free action, but only once per round.
Steal Action
Minor Action, 3/Episode
Make an attack challenge against an enemy. If it is successful the enemy suffers the Stunned status effect and you may take
another Minor Action.
Priestess Magical Talents
Battle Sorcery
Get a +3 bonus to challenges made for using sorcery during a battle.
Courage Aura
Allies in the same position as you in battle get +1 to all challenges.
Curse
Minor Action, 2/Scene
Give an enemy within a range of 0-2 the Bound, Bleeding, or Stunned status effect.