Project Overview
Timescales
Released on n-gage December 2008 (worldwide)
Released on iPhone May 2009 (worldwide)
Overall Project Development Time: 15 months
Time personally involved with project: 15 months
Scripting/Design Responsibilities
Responsible for product's game design
Scripted game-play for four chapters which are shown in the videos below
Responsible for managing three other designer/scripters
Co-wrote all video phone and cutscene speech
Technical Information
Scripting language was LUA
One script could be run for each loading area
Scripting language was event handler driven
Events were generated from triggers and timers
Levels were blocked out in Maya by design to test game-play
Enemies were placed in Maya with spawning controlled from LUA script
Level Examples (taken from n-gage version)
Chapter 2
Leon discovers that the wreckage of a crashed plane is blocking the way to his objective.
He must enter the plane and fight his way through the horrors inside if he's going to stand any chance of reaching the survivors.
Scenes of interest
The majority of scripting tasks for chapter 2 were centred around enemy placement and mission progression logic.
Chapter 5
Leon battles through the airports security section to reach the reason behind the T-Virus outbreak.
Scenes of interest
In order to progress through the level, the player had to find a number of activation cards which can be used to raise closed shutters.
This task is made ever more difficult by zombies, which are spawned in response to the player's current mission status.
Chapter 7 (part 1)
In order to prevent a plane taking off loaded with zombies Leon must survive the baggage handling area, battling past overwhelming numbers of zombies to save the lives of millions of innocent people.
Scenes of interest
4:20 - 8:53 Logic puzzle which requires a number of key items to complete
Chapter 7 (part 2)
With the baggage conveyor belt reactivated, Leon can journey into hidden areas of the airport in a desperate race to reach the zombie ridden plane.
Scenes of interest
0:00 - 3:06 Final part of the previous sections logic puzzle
Chapter 9
With the plane grounded, Leon can relax for only a moment before he is warned of an even more deadly disaster just waiting to happen.
Scenes of interest
This chapter is entirely focused on combat, with the player being lead towards their goal by zombie placement.