Project Overview
Timescales
Released October 2009 (worldwide)
Overall Project Development Time: 4 months
Time personally involved with project: 4 months
Scripting/Design Responsibilities
Reworked original console title's controls, pacing and camera view to make them more iPhone friendly
Responsible for planning and implementing level layouts
Altered the pacing and AI difficulty of each level
Technical Information
All opponent layouts were created using the in-game editor
AI difficulty was altered by tweaking a number of variables (speed, reactions, tackle efficiency etc...)
Trailer