Project Overview
Timescales
Overall Project Development Time: 2 years
Time personally involved with project: 4 months
Scripting/Design Responsibilities
Combat and puzzle scripting
Combat mechanics design
Co-op mechanics design
Technical Information
Scripting language was similar to C
Levels were built by artists in 3D Studio Max
Multiple scripts could be run at once and were used to control and track game progress, animations and puzzle logic
AI characters could be hard-coded by designers to perform certain actions or allowed to operate under a programmer controlled combat AI system
It was possible to switch dynamically between these two AI systems to create scripted sequences
Events were generated from designer placed triggers, timers and AI vision cones
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