Project Overview
Timescales
Released April 2020
Overall Project Development Time: 5 years
Time personally involved with project: 3 years
Production Design Responsibilities
As part of Square Enix External Studios, worked with the wonderful team at People Can Fly on Outriders.
Supported the development of core gameplay features and multiplayer mechanics
Evangelised the project internally and externally
Consulted on key story beats and multiplayer narrative design
Developed milestone schedules and prioritised features
The outcome of this role was an in depth understanding of the publishing process and what is required to evangelise a product internally whilst being intimately involved in the development of core features such as combat mechanics, AI and progression.Â
Technical Information
Levels and features built and scripted with Unreal Editor 4.0
Gameplay Reveal Trailer