Project Overview
Timescales
Released into closed beta during 2015/2016 (worldwide)
Overall Project Development Time: 36 months
Time personally involved with project: 36 months
Production Design Responsibilities
Lead Technical Designer
Developed Unreal Engine 4 content pipeline to allow heroes, AI creatures and levels to be created with reusable systems. Designed and prototyped scripted event systems that were used to create story momentsÂ
Designed, built and finalised level, hero and scripted event content that appeared in the closed beta
Technical Information
Levels and features built and scripted with Unreal Editor 4.0
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