Developing Information Infrastructure for Learning Analytics
The aim of this study is to develop learning-analytics infrastructure. This project uses an e-book system which allows students to browse e-books on web browsers, PCs (personal computers), and mobile devices such as smartphones and tablet PCs.
Especially, in higher education, several institutions already have infrastructure such as LMS, BYOD (bring your own devices), and wifi internet access in a whole campus.Therefore, the LA infrastructure enables Data-Driven education and learning and educational data science.
For more detail: http://eds.let.media.kyoto-u.ac.jp/
SCROLL: Supporting to Capturing and Reusing Learning Experiences Using Ubiquitous Learning Logs
Learning happens not only inside school but also outside school. SCROLL is short for a System for Capturing and Reusing of Learning Logs, which helps uses to share and remind ubiquitous learning experiences. We defined ubiquitous learning log (ULLO) as a digital record of what a learner has learned in the daily life using ubiquitous technologies and proposed a model called LORE (Log, Organize, Reuse, Evaluate) to show the learning processes in the perspective of the learner’s activity. In this paper, we propose a system called SCROLL (System for Capturing and Reminding of Learning Log) that helps learners log their learning experiences with photos, audios, videos, location, QR-code, RFID tag and sensor data and share ULLOs with others. Also, learners can receive personalized quizzes and answers for their question (Ogata, et al., 2011). This system is implemented both on web and android smartphone platforms. With the help of built-in GPS and camera on smartphone, learners can navigate and be aware of past ULLOs by augmented reality view. It is also expected to powerfully assist the implementation of seamless learning in the sense of linking in-class and outside-class learning. For more information, please visit https://sites.google.com/site/learning64u/
You can try SCROLL system at http://scroll.let.media.kyoto-u.ac.jp
Keywords: Ubiquitous and mobile learning, authentic learning, Context-aware and personalized learning, Life-log, Learning analytics, knowledge management and augmented reality.
Supporting Science Communications Using Learning Logs
This project is investigating how to support science communicators in a science museum by using SCROLL, and shows the role of ULL to integrate the quantitative and qualitative analysis. This is a joint work with Miraikan in Tokyo, Dr. Bono (NII) and Dr. Takanashi (Kyoto University).
Computer Supported Ubiquitous Learning (CSUL) for Language Learning
CSUL (Computer Supported Ubiquitous Learning) is defined as a ubiquitous learning environment that is supported by embedded and invisible computers in everyday life. CSUL is advocated by pedagogical theories such as on-demand learning, hands-on or minds-on learning, and authentic learning. CSUL system provides learners the right information at the Right Time and Right Place learning in the right way
(1) TANGO: Vocaburary Learning with RFID tags
supports to link phisical objects and vocaburaries with RFID tags.
(2) JAPELAS
helps to learn Japanese polite expressions by detecting users' social relationships etc.
(3) JAMIOLAS
helps to learn Japanese onomatopoeias with network sensors.
(4) LORAMS
(5) PerKAM
(6) LOCH
Sharlok: Computer Supported Collaborative Learning Environment
Knowledge awareness (KA) has been proposed to increase collaboration opportunities in an open ended and collaborative learning environment. To encourage collaboration, an individual user’s agent called KA-Agent autonomously informs the learner about up-to-the-minute activities from other learners. For instance, a message might be “someone is looking at the same knowledge that you are looking at.” Although this message, called active KA, is very useful to create real-time collaboration, a large number of messages often confuse learners and disturb their learning. Therefore, the agent has to have an information filtering facility to inform a learner of the important messages of KA. This paper describes a KA filtering technique based on some educational strategies toward efficient collaborative learning.
CoCoA: Computer Supported Collaborative Correction Environment
CoCoA (Commutative Collection Assisting System) is a computer-mediated language-learning environment that supports students and teachers to exchange marked-up documents via Internet. Its environment is very similar to a real one in which people use paper and pen. CoCoA allows teachers not only to correct the compositions sent from foreigners by E-mail, but also learners to see where and why the teacher corrected them. CoCoA improves the opportunities that foreigners have for writing Japanese compositions and for receiving instructions from teachers. In order to record and exchange corrected compositions with some marks and some comments, this paper also proposes CCML (Communicative Correction Mark-up Language), which is based on XML.
PeCo: Computer Supported Social Networking Environment
Beyond the information stored in pages of the World Wide Web, a type of ``meta-information'' is created when they connect to each other. This new information is a collective effect of independent users writing and linking pages, hidden from the casual individual user. Accessing it and understanding the inter-relation of community and content in the WWW is a challenging problem to form a new community or join an exiting community in social creativity & lifelong learning. We have developed a prototype system called “community-finder”, which visualize topic-specified relationships can be precisely located by looking only at the graph of hyperlinks, gleaning content and context from the Web without having to read what is in the pages. Noting that reciprocal links (co-links) between pages signal a mutual recognition of authors. In addition, the system detects the central person based on social network analysis. The central person means the mainly active contributor in the community. The user might obtain much information from the center person about the keywords that the user gave as well as from the web page of the center person. Moreover, social network represented with direct graph shows the access to the center person.
Neckle: Network based Communicative Kanji Learning Environment
This project focuses on the problem of language transfer in foreign language learning. The transfer caused by the difference between learner’s mother language and target language, often leads a communicative gap. This paper first analyzes the semantic relations between learner’s mother language and target language. Then proposes a CGM (Communicative Gap Model) due to language difference. We have developed a communicative language-learning environment called Neckle (Network-based Communicative Kanji Learning Environment) to support foreign language learning through communication with native speakers. Neckle has a software agent called Ankle (Agent for Kanji Learning). Ankle observes the conversation between the learner and the native speaker, checks up the communicative gap according to CGM, and notices the gap for the support of language learning congenial to each learner. Learners can not only be aware of the language difference but also acquire its cultural background from the native speakers.