Ammunition:
-Rifle, Box of 20, 10gp
-Shotgun Shells, Box of 12, 10gp
-Pistol, Box of 20, 5gp
-Hollow Points, 1.5x regular cost, changes damage to bludgeoning
Spread: Instead of making an attack against a single target, you can elect to fire at 2 targets within 5ft of each other, making separate rolls for each target.
Multi-Shot: This gun uses all of the loaded ammo in each shot, and will not operate properly without being fully loaded.
Wide Spread: This weapon fires in a 15ft. cone, targeting Dex saves instead of Armor Class. DC = 8 + attackers proficiency bonus + Dex bonus. A target failing the save takes the full damage of the weapon, or half damage on a successful save.
Short: This gun is short enough to be used in melee range, and can make a normal attack against a target in melee, attacking as normal without suffering disadvantage.
Concealable: You have advantage on Dexterity (Sleight of Hand) checks to conceal this weapon.
Reloading: As an action, you fill up your weapons magazine to capacity.
Accessories and Mods:
Speed Loader (5sp x capacity, revolvers only): You can use this item to reload a revolver fully using a bonus action. You can only do this a number of times equal to the number of speed loaders you own before you need to reload them on a short rest.
Rifle Scope (100gp, rifles only): You no longer have disadvantage on long ranged shots. Maximum range is unchanged.
Fighting Styles:
Pistolero: You can draw or stow a pistol with each hand as a single object interaction. When dual wielding, you can reload both weapons at once. Additionally, when using a single pistol in one hand and no weapons or shields in your other hand, you gain +2 to damage rolls and intiative checks.
Available to Fighters and Rangers.
Rifleman: You know just how to place rifle shots, and can use your bonus action to steady your aim and get a +2 bonus on all rifle attack rolls until you move or your turn ends. Additionally, you know where to aim to inflict the most damage and the damage die of your rifle changes from 1d12 to 3d4.
Available to Fighters, Rangers, and Paladins.
Feats:
Deadeye:
Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
Your ranged weapon attacks ignore half cover and three-quarters cover.
Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the damage. This can be used once per round.
NOTE: This feat is separate from Sharpshooter, which functions only with bows and crossbows.