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Syllabus

SED 671 Designing Computer Based Instructional Material

Dr. Tae Chang: Associate Professor in Secondary Education
Office Hours: Wednesdays 1:00-3:00 and by appointments in Rm. 2140 College of Education.
Contact information: 818.677.6491, 818.677.2580, or taechang@csun.edu (E-mail preferred) 

A.Course Description
Development of instructional materials using high-level authoring systems as a programming environment.  Investigations on research findings in human perception, communication, learning theory, and software development.
 
B.Conceptual Framework

The faculty of the Michael D. Eisner College of Education, regionally focused and nationally recognized, is committed to Excellence through Innovation.  We believe excellence includes the acquisition of professional knowledge, skills, and dispositions and is demonstrated by the growth and renewal of ethical and caring professionals - faculty, staff, candidates - and those they serve.  Innovation occurs through collaborative partnerships among communities of diverse learners who engage in creative and reflective thinking.  To this end we continually strive to achieve the following competencies and values that form the foundation of the Conceptual Framework.

  • We value academic excellence in the acquisition of professional knowledge and skills.
  • We value the use of evidence for the purposes of monitoring candidate growth, determining the impact of our programs, and informing ongoing program and unit renewal.  To this end we foster a culture of evidence.
  • We value ethical practice and what it means to become ethical and caring professionals.
  • We value collaborative partnerships within the College of Education as well as across disciplines with other CSUN faculty, P-12 faculty, and other members of regional and national educational and service communities.
  • We value diversity in styles of practice and are united in a dedication to acknowledging, learning about, and addressing the varied strengths, interests, and needs of communities of diverse learners.
  • We value creative and reflective thinking and practice.
C. Course Objectives
1.  Acquire introductory knowledge of best practices and research findings on how to use computer-based technology in teaching and can apply this knowledge to the design of lessons.  (TPE 1)
2.  Apply knowledge of best practices and research to the design of lessons.  TPE 1)
3.  Use computer applications and tools to design instruction.  (TPE 4 & 6)
4.  Have basic knowledge of issues related to the educational use of computers, including: copyright, moral, legal, safety, acceptable use policies, and ethical.  (TPE 12)
5.  Use information management applications for teachers.  (TPE 3)
6.  Use selections criteria to evaluate educational technologies for use with K-8 students.  (TPE 3)
7.  Learn and apply criteria for selecting educational software, computer application, and Internet resources for use with middle and high school students.  (TPE 9)
8.  Able to align available software and applications with curricular goals and the K-12 content standards
D.Methods of Completing Course Objectives
1.  3D printers
2.  Creating animation
3.  Software development





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