Lucidato Andreotti — Level 4 Human Bard (College of Lore), "The charming and polished one, do not underestimate him"
Background: Guild Artisan (Shipwright)
Personality: I’m full of witty aphorisms and have a proverb for every occasion. I don’t part with my money easily and will haggle tirelessly to get the best deal possible.
Ideal: Greed. I’m only in it for the money. (Evil)
Bond: I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.
Flaw: No one must ever learn that I once stole money from guild coffers.
Lucidato is the middle brother, by far the smartest and most ambitious. Now retired from adventuring and piracy, he has leveraged his wealth into a marriage to Analucia Mirtonero, 4th daughter of the Merchant Prince. He intends to maneuver himself into greater wealth, and perhaps someday control of the house. Lucidato is a charming and fit middle-aged man who spends his time between his manor house in Brezzapolita, the Mirtonero compound and bank in the Veccicante, or at the Mirtonero docks in the Forest. He is always accompanied by two Thug bodyguards, Pugnari and Batteli.
Ability scores: STR: 14 (+2) DEX: 16 (+3) CON: 14 (+2) INT: 13 (+1) WIS: 13 (+1) CHA: 17 (+3)
Saving throws: STR: +2 DEX: +5 CON: +2 INT: +1 WIS: +1 CHA: +5
Initiative: +4 Speed: 30 Passive perception: 13 Size: Medium Proficiency bonus: +2 Gender: Male
Hit points: 31 Hit dice: 4d8
Armor: +1 Studded Leather
AC: 16
Melee weapons:
Rapier (+5 to hit) 1d8+3 piercing damage
3 Daggers (+5 to hit) 1d4+3 piercing damage
Ranged weapons:
Light crossbow (+5 to hit) 1d8+3 piercing damage Range: 80/320 20 bolts
3 Daggers (+5 to hit) 1d4+3 piercing damage Range: 20/60
Proficient skills: Arcana +3, Insight +5 (Expertise), Intimidation +7 (Expertise), Medicine +3, Perception +3, Perform +5, Persuasion +5, Sleight of Hand +5
Non-proficient skills: Acrobatics +3, Animal Handling +1, Athletics +2, Deception +3, History +1, Investigation +1, Nature +1, Religion +1, Stealth +3, Survival +1
Languages: Common, Giant, Uthman Other proficiencies: Lute, Lyre, Pan flute, Shipwright's tools
Abilities: Spellcasting, Bardic Inspiration (d6), Jack of all trades, Song of Rest (d6), Bard College (Lore), Bonus proficiencies, Cutting words, Expertise, Ability Score Improvement (4th level +1 Dexterity, +1 Charisma)
Equipment: Shipwright's tools, Guild letter, Traveler's clothes, Diplomat's pack, Lute, Vial of Acid Wealth: 132 gp, 30 pp
Magic Items: Potion of Healing, Scroll of Cure Wounds, +1 Studded Leather
Spells known: Charm Person, Disguise Self, Dissonant Whispers, Longstrider, Silent Image, Enhance Ability, Suggestion Cantrips: Friends, Message, Vicious Mockery
Spell slots: 4 first level, 3 second level Spell save DC: 13 Spell Attack Modifier: +5 Knows 7 spells
Abilo Andreotti — Level 4 Human Rogue (Thief), "Nimble and cunning, but not an educated man"
Background: Guild Artisan (Shipwright)
Personality: I believe that anything worth doing is worth doing right. I can’t help it— I’m a perfectionist. I like to talk at length about my profession.
Ideal: People. I’m committed to the people I care about, not to ideals. (Neutral)
Bond: The workshop where I learned my trade is the most important place in the world to me.
Flaw: I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
Abilo is the youngest brother, a man in his forties who still lives the life of a young rake. He is still an active adventurer. A charming swashbuckler, Abilo is not nearly as endowed with sense as his brothers and tends to get into trouble. Abilo lives off the money his brother provides and is always quick to aid Lucidato when called. He resides in Lucidato's house in Brezzapolita, but is nearly always found in the rougher parts of town with a gang of 1d6+3 younger rakes and hangers-on... consider them Bandits. They will fight when they think they have the odds, but if Abilo is slain they will break and run.
Ability scores: STR: 11 (+0) DEX: 18 (+4) CON: 14 (+2) INT: 7 (-2) WIS: 13 (+1) CHA: 16 (+3)
Saving throws: STR: +0 DEX: +6 CON: +2 INT: +0 WIS: +1 CHA: +3
Initiative: +4 Speed: 30 Passive perception: 15 Size: Medium Proficiency bonus: +2 Gender: Male
Hit points: 31 Hit dice: 4d8
Armor: Leather
AC: 15
Melee weapons:
Shortsword (+6 to hit) 1d6+4 piercing damage
2 Daggers (+6 to hit) 1d4+4 piercing damage
Ranged weapons:
Short bow (+6 to hit) 1d6+4 piercing damage Range: 80/320 20 arrows
Hand crossbow (+6 to hit) 1d6+4 piercing damage Range: 30/120 20 bolts
2 Daggers (+6 to hit) 1d4+4 piercing damage Range: 20/60
Proficient skills: Acrobatics +6, Insight +5 (Expertise), Perception +5 (Expertise), Perform +5, Persuasion +5, Stealth +6
Non-proficient skills: Animal Handling +1, Arcana -2, Athletics +0, Deception +3, History -2, Intimidation +3, Investigation -2, Medicine +1, Nature -2, Religion -2, Sleight of Hand +4, Survival +1
Languages: Common, Thieves' Cant, Persha, Halfling Other proficiencies: Shipwright's tools
Abilities: Expertise, Sneak Attack (2d6), Thieves' Cant, Cunning Action, Roguish Archetype (Thief), Fast Hands, Second-Story Work, Ability Score Improvement (4th level +1 Dexterity, +1 Charisma)
Equipment: Shipwright's tools, Guild letter, Traveler's clothes, Burglar's pack, Thieves' tools, Caltrops Wealth: 110 gp, 44 pp, Silver Chain worth 110 gold
Magic Items: 2 Potions of Healing, Gloves of Swimming and Climbing
Pericolo Andreotti — Level 4 Human Fighter (Champion), "Strong and mean, but just as fast and clever as the others"
Background: Sailor
Personality: I enjoy sailing into new ports and making new friends over a flagon of ale. To me, a tavern brawl is a nice way to get to know a new city.
Ideal: Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)
Bond: In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
Flaw: Once I start drinking, it’s hard for me to stop.
Pericolo is the black sheep of the trio, the oldest of the three brothers. His alcoholism and predatory nature make him too restless to live a domesticated life. Though in late middle age, and somewhat heavy-set, a life of war and sailing make him a dangerous combatant. He is intelligent and perceptive, but spends most of his waking hours drinking in one of several taverns in the forest. Pericolo was once a captain of a Mirconero sailing ship, but his faults led to his being cashiered out by the Prince. He hopes one day to regain his position, and so will aid his brother's schemes without question. Pericolo has a wife and kids in a house in western Vecchia, but he is rarely there. He is more often found in the Barca Provera, either in the Forest seeking employment, or in the entertainment districts. In any case, he is usually accompanied by a small group of Bandits, sailors and former pirates who have tied their fortunes to his.
Ability scores: STR: 18 (+4) DEX: 16 (+3) CON: 16 (+3) INT: 13 (+1) WIS: 13 (+1) CHA: 15 (+2)
Saving throws: STR: +7 DEX: +4 CON: +6 INT: +2 WIS: +2 CHA: +3
Initiative: +3 Speed: 30 Passive perception: 13 Size: Medium Proficiency bonus: +2 Gender: Male
Hit points: 40 Hit dice: 4d10
Armor: Half plate
AC: 18
Melee weapons:
2 Shortswords (+6 to hit) 1d6+4 piercing damage
Battleaxe (+6 to hit) 1d8(1d10)+4 slashing damage
Ranged weapons:
Heavy crossbow (+5 to hit) 1d10+3 piercing damage Range: 100/400 20 bolts
Proficient skills: Athletics +6, History +3, Insight +3, Perception +3
Non-proficient skills: Acrobatics +3, Animal Handling +1, Arcana +1, Deception +2, Intimidation +2, Investigation +1, Medicine +1, Nature +1, Perform +2, Persuasion +2, Religion +1, Sleight of Hand +3, Stealth +3, Survival +1
Languages: Common, Giant Other proficiencies: Navigator's tools, Water vehicles
Abilities: Fighting Style (Two-Weapon Fighting), Second Wind, Action Surge, Martial Archetype (Champion), Improved Critical, Ability Score Improvement (4th level +1 Dexterity, +1 Constitution)
Equipment: 50 feet silk rope, Lucky charm, Trinket, Common clothes, Dungeoneer's pack, Healer's kit, Vial of Acid Wealth: 91 gp, 36 pp, Bag of Very Rare Herbs worth 100 gold
Magic Items: 2 Potions of Healing, +1 Ring of Protection