As a Vampire your physical, mental, and magical powers are enhanced.
New and powerful abilities are at your disposal!
Several powers and abilities have recharge timers (in game time) before you can use them again. However, you can disable these timers in the MCM and use them whenever you want to if you wish.
- 100% Resistance to Poison and Disease
- Illusion Spells are 25% more powerful (this is not the same as Illusion skill ... this adds a 25% bonus)
- 10% harder to detect while sneaking (this is not the same as Sneak skill ... this adds a 10% bonus)
- Vampires can survive indefinitely under water
- Vampire strength increases your carrying capacity (20-100 depending on level)
- Rank Progression - Vampire agility increases your jump height with each rank
(Requires SKSE; 100-250 jump height; this bonus is disabled in direct light - you can change this by disabling sun penalties in the customization menu)
- Rank Progression - Decreased falling damage; your body grows stronger with every rank you attain.
(20 yd. to 45 yd. with no damage whatsoever).
- Rank Progression - Sidestep Reflexes; your body grows more dextrous with every rank you attain.
(time will seem to slow down sometimes when an enemy is power attacking; chance depends upon rank). If you choose to have light penalties, this ability will be disabled when in direct light during the day.
- Rank Progression - Sun Resilience allows a highly ranked vampire to regen health and stamina very slowly even while in direct sunlight.
Regen rate depends upon your rank and your satiation stage. Only Patrician and Praeceptor ranks can regen slowly if in direct sunlight. The amount of regen, 1-10 %, depends on your satiation; weaker stages have very little regen compared to you at the height of your power.
- Rank Progression - Amaranth allows the highest ranked vampires to feed on their own kind.
Once you reach Vampiris Praeceptor rank, you will be able to feed on other vampires (not with Seduction or Fear's Embrace though) and occasionally absorb some of their skills in the process. You will be unable to feed on those you have turned into Vampires.
Fear's Embrace will freeze your victim in their tracks and topple them to the ground so you can feed. It is a power that will paralyze your target for 10 seconds and allow you to feed off of them (while sneaking). You must be sneaking up behind your target, out of sight and within pickpocket range, to use Fear's Embrace. Targets will become immune to its effects for a short time after they awaken. This power requires great concentration and cannot be used while in combat.
NOTE: If you are using Fear's Embrace, it will count as an attack. However, if nobody (neither your victim nor anyone else) sees you then you get away with the attack; no aggro or bounty.
Praestare Sanguinare will infect a feeding victim with vampirism and make them loyal to you as their Vampire liege. It is a lesser power that allows you to turn your next feeding victim into a Vampire ally (use the power, then feed). It is 100% effective, but you must feed within 30 seconds. NPCs that you turn are potential followers (if possible) and will not hate you as a blood-starved Vampire. If you'd like to make a current follower a Vampire, release them first, turn them, and then get them to follow you again. They will live their everyday lives as Vampires and feed upon the unwary when they thirst for blood.
Mortal's Mask will cloud others minds so they will not notice your vampiric appearance. It takes a great deal of concentration and cannot be maintained for long. This Illusion spell will temporarily remove all hate towards you at your vilest stage of vampirism; you can cast it before you change into your hated stage and it will continue working after the change - no hate, but the spell will only last for 15 minutes; you can toggle it off at any time by casting it again. Magicka regen is temporarily reduced as the spell takes focus to maintain, and barter and persuasion are decreased because others have feelings of unease around you (even if you are cloaked in an illusion).
Deflect Light and Shadow is a very powerful ability that is unique to you as a Vampire. Its effects cannot last for long, but you will remain invisible while interacting with the world around you. It is a lesser power that makes you invisible for 10-30 seconds (depending on your level) AND you can still interact/attack and STAY invisible. Stamina and Magicka will be consumed to maintain this ability while it is active. Because of the great amount of energy required to maintain perfect invisibility, you will be unable to use Deflect Light and Shadow again for 5 hours (game time).
Vampire Drain is enhanced in you. It will sap both the health and willpower of your victim; transferring it to you. It is a rebalanced and more powerful Destruction spell that steals health and stamina from your enemy and transfers it to you in exchange for magicka. If you have Dawnguard installed, and the Blood of the Ancients (from the Bloodstone Chalice) is active, you will also be able to absorb magicka from your victim. It has been adjusted so it will become more powerful at levels 20, 30, 40, 50, and 60+.
Vampire's Servant will channel your vampiric powers to bring a dead body back to life and force it to serve your needs. It is a rebalanced and much stronger lesser power that reanimates a dead body to fight for you for 2-10 minutes, depending upon your stage of vampirism. Due to the great amount of focus and unholy energy required, you will be unable to use Vampire's Servant again for 5 hours (game time).
Tollere Sanguinare is a powerful Restoration spell that you 'appropriated' from Falion himself. It will cure any NPC you have turned into a Vampire. It will reset vanilla race vampires back to their original race and restore normal AI. You can bestow immortality and take it away!
Vampire's Sight is the embodiment of your enhanced senses as a Vampire. You will become more aware of the world around you. This lesser power has a toggled Night Eye effect. Regular night vision works just like vanilla Skyrim. However, crouching to concentrate (cast while sneaking) will activate Vampiric Night Vision. It has a red hue and increased contrast. You can also see a supernatural glow around potential feeding victims (even through solid objects). Vampiric Night Vision is unique to your Vampire with new sound effects, new visuals, and increased potency. Reveal Auras, if active, will overwrite the red glow around feeding targets.
Reveal Auras will enable you to see the pulse and ebb of life forms and objects around you. It is a toggle-able lesser power that shows all living, undead, machines, and Daedra NPCs in a specified area (100'-500', depending on your level) - NPCs are colour-coded for type and whether they are friendly or not. It will automatically disable when in combat and re-enable when your last enemy is dead. Magicka will be consumed to maintain this ability while it is active.
Vampire's Seduction will calm creatures and people – they won't fight for 10 seconds and will stand before you in awe. It requires great concentration and you cannot mesmerize an opponent once you are in combat. This power can also be used to feed on victims. If you do not have Dawnguard installed, you must feed upon your seduced victim from behind to avoid them seeing you and incurring a bounty. Upon recovering, your victim won't be able to be seduced again for a short time.
Domination will not only calm an enemy, but you will be able to overwhelm their mind and make them your puppet for a limited time. This lesser power has been reworked to calm others based on your current level AND make them your ally for 2-10 minutes (depending on level). To successfully dominate a victim, your health and stamina must be greater than their own or they will be aware of your attack and turn on you. For the duration of the spell, they will be your teammate and you can issue commands to them by holding down your activate key. Using this lesser power on your victim again, or another person, will cause your mental link to be broken. Because of the great amount of mental strain involved, you will be unable to use Domination again for 5 hours (game time).
Vampiric Mind Blast focuses your Vampire mind and channels your remaining stamina to incapacitate your enemies for a brief moment. It is a lesser power that will paralyze all those within a 12'-20' radius for 1-4 seconds (depending on your level). Its use will consume all of your available stamina to fuel the blast. If you choose to have light penalties, this ability will be disabled when in direct light during the day. Because of the great amount of mental strain involved, you will be unable to use Mind Blast again for 5 hours (game time).
Rank Progression. Call Creature can summon an animal/animals to come to your aid, follow you, and help slaughter your enemies. This lesser power lasts for 6 minutes. The number of animals (1-3) that heed your call, and their relative strength, will adapt based on your level and rank. Your animal ally/allies will follow behind you when you sheath your weapon and become aggressive and attack nearby enemies when you unsheathe it. Using this lesser power again while it is active will dismiss your creatures. Calling animals to your side is taxing, so you will be unable to use Call Creature again for 5 hours (game time).
Rank Progression. Frost Cloud freezes your victim in a burst of icy fog. This Destruction spell slows your target (50-85%) and deal 5-15 points of health and stamina damage per second for 10 seconds - potency increases with rank.
Rank Progression. Ice Flesh transforms your undead skin to make you impervious to cold, improve your armor and fire resistance, and reflect some damage back to your attackers. This Alteration spell lasts for 1 minute and improves armor 20-50 points and fire resistance 10-40% - depending on your rank.
Rank Progression. In an act of desperation, Sanguinem Reddere can draw upon the power of past feedings to fully restore your health and magicka once per day - blood power lost depends on how much healing is necessary. You will have to feed upon more victims to replace any power that is lost (it reduces your number of necks bitten - cost depends upon amount of health and magicka restored).
Rank Progression. Invoke Fog is a lesser power that calls foggy weather and diffuses the harsh rays of the sun; it will also allow your sneaking to be slightly more effective. It lasts for 2-10 minutes. Sneaking 'power' is increased by 10-60% in the fog`s murk. It will also temporarily reduce the light level for those who have sun damage turned on; they will stop taking damage until the weather changes back. Duration and magnitude depend upon rank. Using this lesser power again while your fog is active will dismiss the effect and return weather to normal. Changing the weather drains you of a lot of energy, so you'll be unable to use this ability again for 6 hours (game time) after the fog dissipates.
Rank Progression. Mistwalker allows you to turn into an insubstantial cloud of mist and move faster than normal over land or water. It is a toggle-able lesser power. You cannot be harmed while in this form and your movement speed is enhanced (30-70%, depends upon rank). It requires great concentration and cannot be maintained if you attack someone; you cannot cast it again for 1 hour (game time) after it wears off. Stamina and Magicka will be consumed to maintain this ability while it is active. If you choose to have light penalties, this ability will be disabled when in direct light during the day.
Rank Progression. Blink Attack allows you to instantly 'blink' behind your current target (in cross-hairs) and attack before the enemy can react. It is a lesser power whose range (50'-200') will scale according to your rank. Each successful blink will consume all of your available stamina; you will be unable to blink again for 2 hours (game time). If you choose to have light penalties, this ability will be disabled when in direct light during the day.
Rank Progression. Unholy Grasp is a supernatural power that allows you to lift your enemy off their feet, draw them toward you, and cast aside their shattered body after you tear into them. This lesser power will last between 2-4 seconds - during which time you can attack with weapons and spells - and then forcibly launch your victim across the room/landscape, doing even more damage. It will consume all of your available stamina and, because of the great amount of energy it requires, you will be unable to use it again for 3 hours (game time). If you choose to have light penalties, this ability will be disabled when in direct light during the day.