All Psionic skills are skilled only
Aerokinesis Users can manipulate air molecules to create winds of any strength, including tornadoes, and even siphon the air out of others lungs. Depending on skill level they are able to generate breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
Asterokinesis Also called Astrokinesis or Cosmokinesis is the tremendously powerful ability to mentally manipulate the energy generated by stars as well as their electromagnetic, gravitational, radiation and cosmic energies (even cosmic rays). Simply put, one could manipulate energy generated by stars, dark matter, quasars, and the cosmic media in space. Spells in this school would include: dimension door, reverse gravity, summon black hole, and teleportation.
Clairvoyant Sense You can see, hear, smell, touch in a distant location almost as if you were there. You don’t need line of sight or line of effect. Once you have locked into the location, the focus of your clairvoyant sense can only move to a certain degree or radius, and you can rotate it in all directions to view the area as desired. This power does not allow psionically or supernaturally enhanced senses to work through it. If the chosen locale is magically or psionically dark or protected, you see nothing. If it is naturally pitch black, you can see in a 10- foot radius around the center of the power’s effect or out to the extent of your natural darkvision. The power does not work across planes.
Cryokinesis User can reduce the kinetic energy of atoms meaning they effectively make things colder, user may become capable of generating and sending forth various freezing effects. User also has the ability to transform moisture/water into varying forms of ice and control, manipulate and move it as they wish.
Geokinesis User can create, shape, and manipulate any "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state including sand, stone, rock, lava, dirt, glass, metal, and other minerals.
Hydrokinesis The user can control, generate and/ absorb liquids, moving and shaping bodies of water to the user's desire: lifting, parting or otherwise manipulating its form and/or density.
Metacreativity These powers create objects, creatures, or some form of matter. Creatures you create usually, but not always, obey your commands. A metacreativity power draws raw ectoplasm from the Astral Plane to create an object or creature in the place the psionic character designates (subject to the limits noted above). Objects created in this fashion are as solid and durable as normal objects, despite their originally diaphanous substance. The creature or object must appear within the power’s range, but it does not have to remain within the range. These powers are equivalent to powers of the conjuration school (thus, creatures immune to conjuration spells are also immune to metacreativity powers).
Necrokinesis The user's abilities revolve around manipulating the dead, death, the life-force and/or souls for good, evil, or simply neither. Users can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – which aids in discovering hidden knowledge among other things.
Naturakinesis User is connected directly and can communicate, influence, manipulate and control nature. This skill applies to both flora and fauna, and can be used to bring character aid or communicate, among other things.
Oneirokinesis User can enter and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc. Sometimes the user can even unlock another’s hidden powers while dealing with the subconscious mind. The user can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams.
Psychometabolism This skill consists of powers that alters the physical properties of the individual, a creature, or a thing. This skills is the psionic equivalent of transformation.
Psychoportation -Movement in space and time, especially through extra-dimensional means.Pyrokinesis The power to generate, control or absorb fire or heat. Character can excite or accelerate an object's atoms, not necessarily just objects, but also air particles and cause thermal energy increase or combustion. They can control and move the flames, including the shape, heat and even color.
Telekinesis (also called psychokinesis and sometimes abbreviated as TK or PK) is the ability to move objects using only the power of the mind. This includes lifting, rotating and manipulating the object without ever touching it physically or using any other physical means of affecting it. Telekinesis requires a great deal of mental discipline from any individual who possesses the capacity for it, particularly in attempts to affect heavy or large objects, and equally when attempting manipulation that demands fine control.
Telepathy The ability falls into two categories, Telepathic Communication, which is the ability to transmit information from mind to another, and Telepathic Perception, which is the ability to receive information from another mind. This is any ability that involves projecting, reading and manipulating thoughts.
Vitakinesis The user can manipulate healing and healing process, speeding any or all aspects of healing to the point of regenerating, or slowing and blocking healing even if the victim possesses healing abilities such as Enhanced Regeneration. They can sense the health of anyone and the causes of wounds, diseases or injuries, the health history and possibly even genetic weaknesses and predispositions. Users may be able learn to reopen old wounds and re-inflict old illnesses and conditions, or even inflict completely new ones.