All Magic skills are skilled only
Abjuration Magic relating to the physical and mental defense of the caster and companions. Spells in this school include: wall of protection, spell barrier, null magic, and spell reflection.
Aeromancy This elemental school of magic involves the use of magical energy to create the phenomenon of a natural creation, placement or movement of air of any velocity. This can even be used to create force energy. Spells in this school would include: raise storm, control wind gust, and summon air elemental.
Astromancy This school of magic that involves the use of magical or spiritual numbers to manipulate spatial and dimensional relationships. This magic as relates to the stars and heavenly bodies. Spells in this school would include: dimension door, reverse gravity, summon black hole, and teleportation.
Chronomancy Magic relating to time and the flow of events. This natural school of magic involves the usage of magical energy to manipulate temporal relationships. Spells in this school would include: slow movement, stop time, and, at higher levels, time travel.
Conjuration This school of magic involves methods or techniques which bring nonliving matter, conditions, or states, even the weather, from another location to the caster, producing such things as to suit the caster's wishes or purposes. Spells in this school would include: conjure sword, conjure storm, or conjure meteor shower.
Cryomancy This elemental school of magic involves the use of magical energy to create the phenomenon of a natural subtracting of heat, congealing into ice, conversion of liquid to ice, or rendering immovable by cold . Spells in this school would include: freeze creature, cool fire, and summon wall of ice.
Divination This school of magic involves unusual insight. It is the art or practice that seeks to see past, present, and future events or discover hidden knowledge; such as the existence of items, creatures, or conditions, usually by the interpretation of omens or by the aid of spirits or supernatural powers from different planes of existence. Examples of spells in this school are: read magic, identify item, or read fortune.
Electromancy This elemental school of magic involves the use of magical energy to create lightning, electricity, and magnetism. It also deals with controlling, generating, and or absorbing energy. This ability gives the user such abilities as charging or heating objects with Energy, powering or draining electrical/energy devices, creating energy or shock bursts, absorbing energy to increase power or boost power in electronic devices.
Enchantment In this school of magic the caster attempts to infuse or permeate nonliving objects with magical spells, powers, or other energies. The effects can be temporary or permanent.
Geomancy This elemental school of magic involves the use of magical energy to produce, alter, manipulate, or create earth, rock, mud, and stone. This includes controlling and summoning earth elemental spells. Spells in this school can include: create mud, heat rock, and skin like rock.
Healing The ability to manipulate the body’s healing process. Through this magic one can cure, un-disease, purge poison, knit wounds, or correct other such damage done to a person’s physical form. At high levels this skill can even magically re-grow or re-attach limbs.
Hydromancy This elemental school of magic involves the use of magical energy to create or manipulate water. Examples of this include using water to move things, hardening or setting under water, and generating pressure transmitted when a quantity of water is forced from the caster's hand. This includes liquidation and water breathing spells.
Incantation In this school of magic the caster speaks or sings verbal charms, imbuing the target with magical energy, as a part of a ritual of magic designed to change or influence the target's behavior. Spells in this school of magic would include: charm, domination, and forget as well as spells involving emotions.
Nature This is the school of magic that involves the use of magical energy to restore vitality to living beings and to manipulate living matter. Spells that deal with vitalism, plants, and animals are part of this school of magic.
Necromancy School of magic where the caster is able to speak with the dead, raise or reanimate the dead, or control non-living creatures. Examples of this form of magic are: speak with dead, control zombie, or bind undead.
Oneiromancy This school of magic involves the use of magical energy to induce sleep, dreaming and nightmares in living targets. At lower levels it can be used to affect sleep and daydreams. At higher levels, the caster becomes a dream weaver and gains more and more control over what happens in the dreamscape itself.
Phantasm This school of magic distorts the perception of reality in living beings or entities by creating sensory changes as to the appearance of the environment, the caster, or other persons or creatures. This includes shadow type spells.
Phasing The ability to move self, others, or objects through solid matter without harm, or to have solid objects or others move through the character and those objects they are in contact with. When pertaining to objects or others, character must be in direct contact with these items at all times. If they happens to lose contact while traveling through something the object or person returns to their previous spot. This is also what occurs to character if their roll is not high enough to completely move through something solid, or in the case of time duration they don’t make it through something solid before the spell runs out.
Pyromancy This school of magic involves the use of magical energy to create combustion, such as in incandescence, flame, and heat. This includes light and sun type spells.
Sorcery This is the school of magic in which the caster places a curse or hex on a living or nonliving target by entreating or supplicating quasi deistic beings, demons, devils, spirits or other entities to effect the desired curse or hex.
Summoning This school of magic involves methods or techniques which bring living creatures or beings from another location to the caster, producing such creatures as to suit the caster's wishes or purposes. Spells in this school would include: summon creature, summon elemental, or summon demon.
Transmutation This is the school of magic that involves the channeling of energies that cause direct or indirect changes in living beings, nonliving objects or states or conditions. This includes spells such as polymorph and alter appearance.