ATHLETICS - Ability perform a variety of dexterity related skills. General Defensive skill for Physical attacks.
BLEND - Ability to go unnoticed in a situation.
CONVICTION - Measure of willpower. Primary Defensive skill for Mental attacks.
DISCIPLINE
INTUITION - 'Gut instinct' and measure of a situation
INVESTIGATE - Ability to evaluate a situation and gain a measure of what is going on. Physical empathy.
MECHANICS
MEDICINE - Ability to treat disease and injury
MIGHT- Measure of the character's physical strength
NAVIGATE - Getting lost prevention
PERCEPTION -Ability to garner details past a first glance
RESILIENCE - Skill for Physical fortitude
SKULDUGGERY - General skill for criminal activity such as lock picking or picking pockets
STEALTH - Ability to physically hide
STREETWISE - The 'I know a guy' skill. Urban cunning.
SURVIVAL
VIGILANCE
BRAWL - Skill to utilize your body as a weapon.
GUNNERY
MELEE - Ability to manipulate weapons that are not intended to leave your hand while using.
RANGED - Skill to use any sort of implement with the intent to hit a target not immediately next to you
GUNS
COOL - The ability remain cool and collected in a social situation. Social Will save.
DECEPTION - A deliberate attempt to convince a target by obscuring or withholding the truth. Social evasion.
EMPATHY - The ability to read a target or understand a target through social means. Social Intuition.
PRESENCE - General persuasion/charisma skill, also used to motivate individuals through force of personality.
PROVOKE - Skill to engender negative feelings in a target such as anger or fear.
RAPPORT - Skill to instill positive feelings in a target such as cheer and kindred ship.
LORE - Knowledge of the esoteric, occult, and myth
SCHOLARSHIP - SCIENCE! The skill. Also, general education.