Estovakia’s ancient history is one filled with superstition and conflicting accounts. In most traditions, the Spire Estovakia, was cursed and ruled by Zilbog, a demonic figure or powerful warlock. A band of foreign adventurers made their way up the spire and defeated Zilbog. The brave hundred voted amongst themselves and chose Dyre, the youngest and most clever, to be their king. Thus began the line of Dyrov kings and their rule of the Kingdom of Estovakia.
In Dyre’s wisdom, he was able to secure alliances with neighboring tribes and kingdoms through strategic marriages with his devoted hundred and his own descendants. This initial web of alliances forms what is now Lesser Estovakia.
The following kings varied in quality, but one thing has always been constant. The king’s advisors have always been loyal and skilled.
As the Dyrovs waned, the Zaharievids from Jezera took charge, followed by the Vinkovas, briefly interrupted by Desislava the Usurper.
Under the inauspicious rule of Osip Bozovich Vinkova Vershinasky II, Estovakia waged a war against Altera in an opportunistic bid to take their spire and navy.
Contrary to expectations, the Estovakian invasion acted as a spark to unify the warring mage factions into a nigh-unbeatable force.
The Crushing defeat at Altera sealed the fate of the Vinkovas and set the empire in decline.
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The Kafaines are the military and civil leaders of Estovakia. They are the military leadership from a successful coup that now rules the entire country.
Estovakian economic policy regarding conquered lands has the side effect of creating a uniquely worthless currency.
Dengi is infamously poorly minted and reminted foreign coin. Heavy stamps depicting the Vershina press and cut into silver, copper, and cheap additives to form crude and misshapen circles.
Soldiers on campaign are uniquely positioned to collect a vast collection of dengi. Seeing that it has no value outside the most poverty-stricken of locales, it was only a matter of time before it became part of a game.
To play the dengi game, each player provides an equal number of coins to form the spire and keeps one to start with. All coins in the spire are face or “tower” down. A circle of chalk or string is placed around the spire, with a radius equal to the height of the spire.
Each player takes turns either throwing or rolling coins. A thrown coin claims any coins that fall outside the circle, including potentially itself. A rolled coin claims any face-up coins it rolls over, flips any face-down coins it rolls over, and is reclaimed if it falls face-up. If a roller makes it outside the circle, the player gets another turn. If the coin falls in the circle face-down, it stays where it falls. If a player runs out of coins, they may pick one face-up coin or flip a face down coin at the end of their turn.
The game continues until all coins are cleared. The winner is whoever has won the most coins. Most games are played for keeps.
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