- Character Concept
- Species Template
- Culture Template
- Refresh Options
- Skills
- Background
What are Aspects?
Aspects are short phrases that are open-ended such that they can both help and hinder a character. Players should be able to use them to enhance their rolls by situation while the GM should be able to complicate the player's life through narrative 'development.'
- High Concept
- The Takeaway message about your character
- Trouble
- Defined by the Party
- What is the single most complicating factor in the character's life?
- Origin
- 2 Specializations
- 1 Aspect
- What is your origin story?
- Your First Adventure
- 2 Specializations
- 1 Aspect
- Where did you go after your origin?
- Crossing Paths
- 2 Specializations
- 1 Aspect
- What did you learn crossing someone else's path?
- Hidden Aspect