Role of the Player
Players are expected to at all times act with respect and honesty. Players take the role of controlling one of the available player nations, including the government, media, military, intellectuals, and corporations. Players are the spirit of the nation itself, directing where goods and services are allocated; players are not just the national government spending tax money. Your direction can last for centuries, regardless of elections, revolutions and such. You are to lead your nation to the best of your ability, promoting its goals and interests, enriching its citizens, and attempting to leave its mark on history. Over the course of a Turn, representing five years of "in-game" time, you will submit a budget of your economic expenditures and detail what orders your nation will be undertaking. Players are expected to be familiar with the official rules, databases, maps, messages, etc; do not expect the Referee to be pleased to frequently restate just for you what is already written.
Always remember the enormous scope and scale of this game. If an action does not change the fate of a nation or shake the foundation of a world then it is at best just a throw-away reference to make a story sound better.
Use your initiative and imagination, do not expect things to get done for you, it will often be up to you to get things done and done right. Expect the Referee to throw in a few complications just to keep it interesting. We all have to find our niche and way to contribute to the game. What do you like to do? Find somewhere you can help and do it. Players commonly take responsibility for more than one role or nation and frequently switch as needed.
By necessity, much of the complexity of simulating real life has been abstracted by leaving most judgments up to the Referee. You can offer your opinion but in the end, it is important to accept the Referee’s judgment otherwise we will never get anywhere. Arguing about the game, its rules, its realism, the capacities of its members and their life choices, etc. does not constitute playing the game, such things are at best a distraction and will be treated as such by the Referee. If you really want to improve the game then offer your services to the Referee to adopt a webpage, or be the acknowledged judge on issues relating to a certain rules section, or offer to conduct the affairs of a distant non-player nation for the purposes of a negotiation or a battle, etc.
If you have made a mistake in your orders then expect the Referee to intervene only if your actions break these rules, otherwise the Referee will try to carry out your orders as best as he understands, not what the Referee thinks is best for your nation. Your actions are your responsibility, regardless if the Referee thinks they are unwise. No ‘my competent staff would have noticed and fixed the error for me’ type argument is sufficient; you are your own competent staff, if you made a mistake then they made a mistake too. Show your mettle as a RPG player by constructing an in-game explanation of why it all happened the way it did and role-play to that explanation.
There can be no expectation that each nation and player will always receive a treatment that is balanced or fair; nations are not created equal, fate can be cruel, and apparently the Referee is human. Unless the Referee directs otherwise, this game will not be run for the benefit or detriment of any particular political, religious, cultural, etc. point of view. Do not expect your pet projects, priorities, peeves and cherished beliefs to always receive from the Referee the attention and uncritical success that you think they deserve. You may have strong ideas on what is a ‘realistic action’ or a ‘good policy’; but as seen from the Referee’s point of view: A player is demanding to get into a time consuming and suspiciously self-serving discussion. If you were a typically harried Referee would not your response to such a haranguing be as simple as ‘No, because I said so’ or ‘Fine, but I am going to make you suffer severely from various unintended consequences to keep this from becoming an exploit‘? Choose your battles wisely.