Invest Strategically in Current, Curricular and Age Appropriate Library Program Resources
Leverages an understanding of school and community needs to identify and invest in all types of resources to support student learning within the Library program.
Current Practices & Artifacts
Spends CSF appropriately, purchasing digital databases, eBooks and audiobooks, tech hardware, and current fiction and non-fiction materials that cater to student choice reading preferences. Purchases must be resources that are used in the Library program.
Chromebooks purchased for the Library program should not exceed the number of students that would constitute a classroom of students. Chromebooks are replaced on an annual rotation by elementary building, after 4 years of age.
Continue to grow a vast collection of STEM materials (three-dimensional objects, games and technologies) to provide learning and enrichment opportunities for students while participating in library programming.
Consistently review and adjust budget and resources when applicable while preserving the needs of the student users of the Library program.
Create and adhere to an annual library budget.
Survey staff and seek purchase recommendations or reviews.
Possible Areas for Growth
Run regular reports on digital collection usage.
Survey staff about current resources and seek recommendations for trials of products for potential purchases.
Continue to evaluate new digital and print resources, free and purchased, to meet the changing needs of our learning community.
Add more formalized makerspace programming.
2024-2025 Target Goal(s):
Secondary Library Media Specialist will provide formalized makerspace programming one time a week during a schoolwide support period.