Students may select up to 3 of the following Technologies courses for their choice subjects. Students who have been selected for the Innovators Academy may choose the semester choice subject STEM, and may choose 4 semester-length programs.
Transform your ideas into reality! This course dives into cutting-edge design and production using industry-standard software and technologies. Learn to:
design 3D models with Autodesk Inventor
craft compelling visuals with Adobe Illustrator and Photoshop
generate precise instructions for CNC plasma and laser cutters
operate 3D printers to bring your creations to life.
This is perfect for students passionate about innovation and pushing the boundaries of what is possible in manufacturing.
Is in accordance with the Australian Curriculum, and will be reported to parents. Assessment is based on design, practical skills and knowledge and understanding. The program is 70% practical and 30% theory.
Not all designs will be laser cut/3D printed/plasma cut.
Students will initially learn how to program using Python, they will then use a range of software to design and create 2D art suitable to use in games. They will then use Unreal Engine to produce their very own functioning game.
Is in accordance with the Australian Curriculum, with a specific focus on the curriculum’s general capabilities, and will be reported to parents. Assessment is based on design, practical skills and knowledge and understanding. The program is 70% practical and 30% theory.
Students will learn various cooking techniques, knife skills and safe food handling procedures. Students participate in individual and collaborative activities to support the development of food knowledge, preparation and presentation skills. They develop their ability to think critically and to solve problems related to the food and hospitality industry in individual, family and community contexts, both locally and globally. A range of practicals are undertaken to reflect our cultural diversity.
Research assignments, practicals and evaluations and collaborative practical exercises.
Course Content
The course is focused on problem and inquiry-based learning where students will apply science, mathematical and technology theory to everyday problems in order to engineer innovative design solutions. Design challenges are student led and supportive of students improving perseverance, self-management and self-confidence. The course begins with a focus on teamwork and communication skills whilst developing students' critical and creative thinking skills, to prepare them for the coming tasks. These tasks will be derived from individually selected real world problems/issues. Students will work collaboratively in teams to realise solutions to the problems or issues that they have identified. The intended outcome is that STEM participants will be successful, confident and creative independent learners as well as active and informed citizens.
Assessment
Is in accordance with the Australian Curriculum, with a specific focus on the curriculum’s general capabilities, and structured to suit SACE Integrated Learning. Assessment is based on 3 different pieces:
practical enquiry (30%)
personal endeavour (40%)
connections task (30%).
Students must have achieved a grade C or better in both Mathematics and Science to join this course. Successful completion of STEM at Year 8 is highly desirable.
Students will engage in a range of activities relating to programming robots and creating exciting electronics projects. In the Electronics component they will design a project using smart LEDs that can be controlled through programming microcontrollers. They will refresh their knowledge of common electronic components and soldering techniques. In the Robotics section of the course students will face engineering challenges that must be solved by the physical construction and programming of VEX robots to complete given challenges. There is also an option to delve deeper into code using virtual reality robots to develop programming skills.
Is in accordance with the Australian Curriculum, with a specific focus on the curriculum’s general capabilities, and will be reported to parents. Assessment is based on design, practical skills and knowledge and understanding. The program is 70% practical and 30% theory.
The Year 9 Textiles course is designed to introduce students to the fundamentals of textile skills and garment construction. Through a combination of theory and practical skills, students will explore aspects of sustainability, textile product design, commercial sewing patterns and the use of sewing machines and overlockers. Students' major project will involve investigating, constructing and evaluating a garment of their choice.
Is in accordance with the Australian Curriculum, with a specific focus on the curriculum’s general capabilities, and will be reported to parents. Assessment is based on theory and practical skills, knowledge and understanding. The program is 60% practical and 40% theory.
Students work collaboratively in a safe workshop environment in the area of woodwork and metalwork. Students will hone their skills and develop their understanding relevant to the area chosen. The skills include joining methods, hand tools, power tools and the safe use of equipment used for measuring and marking out. Students will also develop a deeper understanding of the design process relevant to their chosen project.
Is in accordance with the Australian Curriculum, with a specific focus on the curriculum’s general capabilities, and will be reported to parents. Assessment is based on design, practical skills and knowledge and understanding. The program is 70% practical and 30% theory.