Students may select 1 or more of the following Technologies courses for their choice subjects. Students who have been selected for the Innovators Academy may choose the semester choice subject STEM.
The course is focused on using advanced manufacturing techniques to solve real-world problems. Students will have the opportunity to discover real needs in either small business, manufacturing, retail or computer programming and then produce a product that will alleviate that problem. The final outcome of this course is to have students that are innovative enough to come up with solutions to problems and then present their ideas in a professional manner.
Design 3D models with Autodesk Inventor.
Craft compelling visuals with Adobe Illustrator and Photoshop.
Generate precise instructions for CNC plasma and laser cutters.
Operate 3D printers to bring your creations to life.
Is in accordance with the Australian Curriculum, with a specific focus on the curriculum’s general capabilities, and will be reported to parents. Assessment is based on design, practical skills and knowledge and understanding. The program is 70% practical and 30% theory.
Students must have achieved a passing grade in Year 9 Advanced Manufacturing and it is also preferable if students have participated in any of the STEM courses.
Subject fee: $50. This contributes to specialised project materials such as 3D printing filament, acrylic sheet, adhesive and sheet mdf and plywood.
This semester course introduces students to the study of child development and is flexible depending on the needs, capabilities and interests of each class. Topics covered include the stages of development, puberty, relationships, contraception, understanding pregnancy and childbirth, care of newborns with simulated experience, role of families and self-esteem, nutrition and children’s play. This course is very interactive and students must be prepared to participate fully to maximise their learning.
Students undertake a wide variety of individual and small group practical and written tasks and must maintain a passing C grade to be invited to participate in the Reality Baby experience.
In the Child Studies course a privilege is that they get to use the Reality Babies. These will give the students as close to a real life experience as we can achieve. Due to the advancement of this technology there is a $25 hire fee if you choose to participate in this segment of the course.
This course is made up of 2 different sections, firstly creating 3D game art in Autodesk Maya and 2D game art in Photoshop/Piskel then creating video games in Unreal Engine. Students make components such as logos, GIFs and other practical applications in Photoshop to increase their practical skills. Students will then work in small teams to create a 2D or 3D video game in Unreal Engine. This could be their very own creation or led by the teacher.
Is in accordance with the Australian Curriculum, and will be reported to parents. Assessment is based on design, practical skills and knowledge and understanding. The program is 70% practical and 30% theory.
Requires basic computer use, such as Word and Excel.
This course prepares students for Stage 1 Computing and Creative Industries.
This course will use the Australian Guide to Healthy Eating to develop the knowledge and skills to enable students to design and prepare healthy food using a variety of techniques from individually sourced recipes. Meal planning and food preparation skills are developed through practical experiences each week.
Is in accordance with the Australian Curriculum, with a specific focus on the curriculum’s general capabilities, and will be reported to parents. Assessment is based on design, practical skills and knowledge and understanding. The program is 50% practical and 50% theory.
A pass in Year 8 Food Technology or Year 9 Food and Culture would be an advantage.
Subject fee: $50. This contributes to specialised ingredients and cooking utensils for summative practicals such as Street Food, Ready Made Meals, Safe Food Handling and Nutritious Can be Delicious.
Course Content
The course is focused on problem and inquiry-based learning where students will apply science, mathematical and technology theory to everyday problems in order to engineer innovative design solutions. Design challenges are student led and supportive of students improving perseverance, self-management and self-confidence. The course begins with a focus on teamwork and communication skills whilst developing student’s critical and creative thinking skills, to prepare them for the coming tasks. These tasks will be derived from individually selected real-world problems/issues. Students will work collaboratively in teams to realise solutions to the problems or issues that they have identified. The intended outcome is that STEM participants will be successful, confident and creative independent learners as well as active and informed citizens.
Assessment
Is in accordance with the Australian Curriculum, with a specific focus on the curriculum’s general capabilities, and structured to suit SACE Integrated Learning. Assessment is based on 3 different pieces:
practical enquiry (30%)
personal endeavour (40%)
connections task (30%).
Students must have achieved a C grade or better in both Mathematics and Science to join this course. Successful completion of STEM at Years 8 and 9 is highly desirable.
This course covers a wide range of skills and processes involving sheet metalwork, lathe work and oxyacetylene welding practices. Students are involved in the design process with at least 1 major project that involves drawing and metal fabrication. Free choice project work may involve toolboxes, camping shovels, storage drawers and advanced lathe work like soft faced hammers.
Is in accordance with the Australian Curriculum, and will be reported to parents. Assessment is based on design, practical skills and knowledge and understanding. The program is 70% practical and 30% theory.
Subject fee: $50. This contributes to specialised project materials that may include sheet metal types, tube and bar metals and consumables such as welding rods, hardware and abrasives.
Students are introduced to the functions of a compact digital camera. Students will learn how to appropriately use both the auto and manual settings on a digital camera. A basic introduction to Photoshop techniques will also be taught. The school has a number of cameras for student use but having their own compact camera would be beneficial. This course includes:
camera settings
introduction to Photoshop
photographic techniques
presentation
photographic analysis.
Is in accordance with the Australian Curriculum, and will be reported to parents. Assessment is based on design, practical skills and knowledge and understanding. The program is 70% practical and 30% theory.
Subject fee: $20. This contributes to printing inks and paper for the production of prints and the use of equipment such as light boxes, reflectors and backgrounds.
Students will develop an understanding of electronic components and fundamentals through using a range of sensing devices and interfacing circuits. Students will investigate Arduino controls and develop a model house with autonomous control. Students engage in circuit design using computer software, virtual and real world bread-boarding. This course has links to the Robotics and Electronics course in Years 11 and 12.
This course includes:
investigating: circuit operation, inputs and outputs
component selection and calculations
integration of Arduino program controller
creating: production of model of major project
evaluation: reflection and analysis of products and processes.
Continuous assessment through skill-based assessments and development of a solution using the design, technology and engineering design process of investigation, design development, solution realisation and evaluation. Effective communication of ideas is emphasised, as is the correct and safe use of tools and equipment. Assessment is in accordance with the SACE, and will be reported to parents.
Subject fee: $50. This contributes to electronic kits, including items such as servo motors, sensors, circuit boards as well as consumables such as wire, solder and batteries.
The Year 10 Textiles course builds on the foundational skills developed in Year 8 and 9, with a focus on extending students’ knowledge and understanding in textile/fashion design, garment construction, and sustainable textile industry. Students explore fabric types and properties, develop skills using sewing machines and overlockers, and understand commercial patterns. The course includes design development, fabric and fibre investigation, and the construction of a major garment or textile product of their choice.
All assessment aligns with the Curriculum, focusing on knowledge and understanding, practical skills, and design evaluation. The program consists of 60% practical and 40% theory.
A pass in Years 8 or 9 Technologies would be an advantage.
Subject fee: $20. This contributes to material for skills tasks, haberdashery and maintenance of sewing equipment. Students are encouraged to purchase their own material for their major project.
Students get the opportunity to design and then construct a piece of furniture. This allows them to be creative in their design and also learn skills that are ideal for the carpentry industry.
Students are required to demonstrate evidence of their learning through skills and applications tasks, a design folio and project/s. Assessment is in accordance with the Australian Curriculum, and will be reported to parents. The program is 70% practical and 30% theory.
Subject fee: $50. This contributes to specialised project materials that may include timber varieties, veneered sheet materials and consumables such as fittings and hardware for projects.