Wildcat Workshop @ Chester Arthur School 

GRADE 8

GAME ON!

Essential Questions

Key Projects


May 2023

We've been building games in code.org Game Lab that are inspired by nature. Student teachers in the Drexel University DragonsTeach program visited and encouraged us to look closely at beetles, pill bugs, and earthworms.

 We began coding a new sprite property in Game Lab: velocity. We brainstormed why a property like velocity might be useful in game design.

We had a second visit from student teachers from Drexel DragonsTeach. This time we were examining leaves and discussing how their shapes, sizes, and other characteristics might help them in particular climates.

We earned Digital Citizen Badges for being Conscientious Digital Sharers.

[Template] Digital Citizen Badge: Conscientious Digital Sharer (5-8)

 

April 2023

We began putting what we'd learned about using Game Lab to modify an existing game so that it had a nature-inspired theme.

We explored Tinkercad Sim Lab. We searched for ideas using a Google Image search and also found some YouTube videos to get us started.

We earned a Digital Citizen Badge for being Password Security Pros.

Digital Citizen Badge: Password Security Pro (2-4)

 

March 2023

We briefly paused our game design work to create geometric designs in Turtle Stitch. We used repeat, move, and turn blocks to tell our digital turtles what to draw. Then, we used our new laser cutter to carve our designs into wooden medallions.

We returned to Game Lab to begin creating and animating sprites. We also used dot notation to change sprite properties. Sprite properties keep track of the information a program needs to know about a sprite, like size and location.

We earned a Digital Citizen Badge for being Courteous Online Communicators.

Digital Citizen Badge: Courteous Online Communicator

 

February 2023

We practiced what we knew about drawing shapes and using variables to create a checkerboard animation. We had to use x and y coordinates to create the board and place the checker. Then, we needed to create, use, and update a variable for the y-position of the checker to make it move down the board.

We also began exploring how and why we might incorporate random numbers into our game code. 

We watched a video about the history of video games and the contributions of Jerry Lawson, an African American engineer who led the development of the first cartridges for a gaming system.

 

January 2023

We kicked off our digital game design project. We began learning about how to draw shapes on a coordinate plane in Game Lab on code.org. Game Lab allowed us to use both blocks and text to write our code and learn JavaScript. We also began exploring how and why we might incorporate variables into our game code.

Grade 8 — Week 24: Drawing shapes, intro to variables

We played Interland to review important Digital Citizenship ideas about passwords, being kind online, and protecting privacy.

 

December 2022

We kicked off Computer Science Education Week with Hour of Code activities in our digital literacy classes. Students chose among a number of coding options, including Scratch, Ozobot or micro:bit with Microsoft MakeCode, Tynker, Kodable, and code.org.

We also invited grade 6 students in to test our games and give us feedback. We use this feedback to further revise our game designs and written rules.

 

November 2022

Students continued constructing their games. Students decided on what components of the games they would work on and what tools they would use. Here are some examples:

Example game logo designs

Example game card designs

Example game rules

 

October 2022

We reflected on the idea of migration and some examples of migration in nature. We thought about how some organisms might migrate because they needed different resources as they seasons change. We also thought about how a specific example of migration (red knots) along the East Coast of the United States could give us a game design idea. Red knots stop in the Delaware Bay along their migration path to eat horseshoe crabs. Unfortunately, human activity has caused horseshoe crab populations to decrease, which means that red knots may not have the energy they need to continue their migration journey. If we treated the game hopscotch like a migration pathway, what would happen if we lost certain spots on our path?

Grade 8 — Week 7 Slides

 Students began working on game designs. Some students focused on game board designs and logos using Adobe Express. Some worked on game pieces using digital fabrication tools like Tinkercad and the 3D printer. Others worked on rules or cards in Google Slides and Docs.

Grade 8 — Game Making Menu

 

September 2022

We started creating quick game prototypes using a variety of game pieces and materials in the workshop. We mixed in plastic bugs and other animals for additional inspiration. We’re coming up with titles, backstories (if useful), rules, senses of how gameplay could proceed.

We also paused to share our games with other groups. Members of other groups gave us feedback in the form of "glows" ("I liked...") and "grows" ("I wonder if...").

We switched from thinking about the technical components of games to learning a little about insects to begin brainstorming game ideas. The games we build this year should be inspired by nature in some way. We learned about structural and behavioral adaptations of insects by (1) looking at examples of horned beetles and bees and (2) applying what we learned to look for adaptations in a video about more insects; and

We've been using plastic bugs in addition to a variety of game pieces (e.g., timers, dice, spinners, cards).

We also opened up the Makey Makey kits to start thinking about whether we might incorporate them into our game designs.

Grade 8 — Week 8 Slides

 

August 2022

We kicked off our yearlong project: creating games (board games, outdoor games, card games, digital game coded in JavaScript) inspired by something in nature (adaptations, migrations, ecological relationships). First, we connected around games we like to play. A lot of us play the same games. Then, we discussed some features of games that we think are really important. Students brought up things like: