Wildcat Workshop @ Chester Arthur School 

GRADE 3

Plants & Pollinators

Essential Questions

Key Projects


May 2023

We continued working on our seed designs. We'd been studying how seeds spread. Some of our seeds drop and spin, others float, while others stick to fur. Check out what we’ve come up with so far.

We earned a Digital Citizen Badge for being Intellectual Property Pros.

Digital Citizen Badge: Intellectual Property Pro, Part 1 (2-5)

 

April 2023

We read a story about scientist and teacher Charles Henry Turner. He designed experiments to learn about insects. He learned that bees can see color and studied how ants explore areas that are new to them.

We began sharing what we know about composting. Some of us have experiences composting at home. We discussed what we needed to create compost and began collecting materials to add to our rotating compost bin.

We began discussing how seeds disperse. We searched for information and images using Google. Our goal was to make our own seed designs based on what we learned. Then, we sketched and began building seed models. 

We earned a Digital Citizen Badge for being Courteous Online Communicators.

Digital Citizen Badge: Courteous Online Communicator

We earned a Digital Citizen Badge for being Password Security Pros.

Digital Citizen Badge: Password Security Pro (2-4)

 

March 2023

We finished up our greenhouse and seed spreader designs.

We also measured the growth of our Wisconsin Fast Plants, organized our data into a table, and discussed what we figured out about population density might affect plant growth.

We also continued working on projects that could be entered in the Philadelphia Media and Design Competition. Students are using different digital tools to create the projects, like Scratch to create an animated story; LEGOs, the podcasting booth, iMovie, and cameras from our school's WHYY Media Lab to make a digital movie; and Google Slides and Avatar maker to create digital art.

 

February 2023

We began a new science investigation with Wisconsin Fast Plants. We wanted to figure out how planting too many seeds in one area might affect how tall they grow. We began documenting our investigation in Google Slides, which involved typing a materials list, experimental procedure, and designing a diagram. We planted our seeds and are waiting for them to grow.

While we wait on our plants to grow, we're working on a range of projects. Some students are working on projects that connect with our "plants and pollinators" theme. They are researching greenhouses and seed spreaders to build their own. Some groups are learning about cardboard build methods to create mini greenhouses. One group is creating a robotic seed spreader using LEGO WeDO 2.0 kits.

Grade 3 — Greenhouse Design Ideas

Other groups are creating projects that could be entered in the Philadelphia Media and Design Competition. There are three categories: digital movie, animation, and digital art. Students are using different digital tools to create the projects, like Scratch to create an animated story; LEGOs, the podcasting booth, iMovie, and cameras from our school's WHYY Media Lab to make a digital movie; and Google Slides and Avatar maker to create digital art.

 

January 2023

We returned to some of the coding applications we has used during the Hour of Code. Students chose among a number of options, including Scratch, Ozobot or micro:bit with Microsoft MakeCode, Tynker, Kodable, and code.org. Some students also used FUSE Studios Sculpt to create 3D designs.

We used materials like peg boards, paper towel tubs, marbles, tape, pulleys, wooden downs, cups, toy car ramps, Legos, string, yarn, cotton balls, and cardboard to build Rube Goldberg devices that could knock over a cup of water to water a plant. We brainstormed, tinkered, tested, and iterated with the materials.

 

December 2022

We used WeDo 2.0 LEGO kits to build a model of a pollinator and plant. After we built and coded our base models, we modified the design and the code to make it better represent pollination. Most groups decided they wanted the bee to touch pollen part of the flower and stop. They changed the design of the rotating bee arm, the flower, and/or the code.

We kicked off Computer Science Education Week with Hour of Code activities in our digital literacy classes. Students chose among a number of coding options, including Scratch, Ozobot or micro:bit with Microsoft MakeCode, Tynker, Kodable, and code.org.

 

November 2022

We began planning another project: Rube Goldberg devices that water plants. We’ve been looking to YouTube and Google Images for inspiration. We’ve been screenshotting ideas and pasting them into Google Slides. We also tested out some initial ideas with a peg board.

We checked in about where we’d like to go next. Students offered lots of suggestions added to our investigations / making idea chart! 

Students chose between two project ideas: making a 3D printed planter using Tinkercad or designing a Scratch story about pollinators. We'll follow up on some of the other ideas later in the year.

 

October 2022

We put together our fruit and/or vegetable batteries and measured voltage with multimeters. (We started by testing light bulbs and motors, but we quickly realized that a single fruit wouldn't power either one.) We used Google Sheets to graph our data.

We wrote our plans for our fruit and/or vegetable battery investigations (background research, question, variables, materials, procedure, diagrams of setup) in Google Slides as we prepared to conduct our investigations. We also created diagrams of our experimental setups.

We moved on to a new set of investigations based on a theme students proposed: fruit batteries. We know they’re a thing. But how much do we know about them? And what would we want to figure out? In one class:

We also discussed how to figure out how much electricity there was. Maybe a motor would move faster? Maybe we could use a micro:bit like we had with our soil conductivity test. Maybe we could see how much time it took to charge something. These were all student ideas.

Pairs of students will begin to select a question and identify variables for their investigations. We’d already started talking about variables in the other grade 3 class. And now we have some great ideas to share across classes as we draft our plans in digital journals.

 

September 2022

We brainstormed things we wanna investigate and/or make. One problem: We need to keep our plants watered but students aren’t in the workshop every day. (And we’re also unable to water on weekends and holidays.) So, one student suggested we develop an automated watering system. When students in the other class heard this idea, a student suggested we program a micro:bit to help us! (We used micro:bits last year.) We brainstormed how we might use a micro:bit to solve the problem we identified. We had some great ideas!

Next, Mr. Smith showed an image a potential solution to try out—and improve upon. Students discussed how the setup could give us info about whether the soil needed water or not. (Mr. Smith drew a diagram only after we discussed why we might need 2 nails.) Then, we used a video to help us set up the soil moisture tester with micro:bit. We discussed how the code worked and what kind of information we were getting from the graphs and numbers that displayed on the micro:bit.

After setting up our micro:bit to check soil conductivity, we used an example project with a servo motor, rubber bands, popsicle stick, tape, and straw watering arm. We realized we needed to make setup adjustments with the particular materials we used. This meant we needed to troubleshoot and iterate on our designs.

To help us think about why we might want to learn more about plants, we started reading about and researching George Washington Carver. We wrote down some things we learned from a story and then used those ideas to create internet search terms so that we could learn even more.

We also modified an animation in Scratch. We used repeat forever, move, and rotate coding blocks to make flowers spin in creative patterns.

We were still trying to figure out if our harvest corn was real or fake; so, we tried a few investigation ideas:

We moved on to another investigation because we didn’t like how the water got “dirty” and the smell. We planted some kernels in soil. Then, we documented what happened using digital cameras and by typing our procedure, materials, and data into a Google Slideshow. We learned to use some of the formatting options (themes, slides layouts, bullets, numbered lists) as we created digital investigation journals.

 

August 2022

Our theme for the year is “plants and pollinators.” We’ll be planning, carrying out, and sharing science, engineering, and history investigations using digital tools. We began this week by discussing what we think we already know about plants. A few things stood out:

After charting what we think we know, I asked students if they could apply some of the ideas to help me figure out if the harvest corn I bought was real or not. We noticed and wondered (which includes picking kernels off the cobs). Then we brainstormed investigation ideas.