Get paid one hour for completion of Common Sense Education's AI Basics for K-12 Teachers during the 25-26 school year. Click here to learn more!
Beginning with the 2025–2026 school year, schools and departments must follow these procedures when they want to:
Purchase a software license for a site(s) or an individual class, or
Have students sign up/log in with any paid or free online service.
Purpose of the Process
This process allows schools and leadership teams to reflect on how technology can support and enhance the core curriculum while aligning with site goals. The process provides schools with insight into what tools other sites are using, fostering collaboration and shared learning. At the district level, it ensures awareness of what software is in use, anticipates potential tech support needs, and supports smarter licensing decisions by grouping schools together for more favorable pricing. It also ensures that all software is age-appropriate for students and complies with district policies and COPPA and FERPA requirements.
Align with SPSA
Confirm the software or service directly supports student engagement and/or achievement growth based on your site’s SPSA goals and actions or district LCAP.
Verify Funding
Ensure funds are available to cover the licensing costs.
Review Legal & Policy Requirements (See Terms of Service Definition, Privacy Policy Definition, What is FERPA? and What is COPPA? below)
Carefully read the company’s Terms of Service and Privacy Policy.
Determine whether the software or service is age appropriate.
Confirm compliance with COPPA and FERPA requirements, including any necessary actions your school or SVUSD must take.
Submit Request
Complete the SVUSD Submission for Purchasing Site Software Form with all required information. Take your time research and answer all the questions. Discuss how you will monitor the effectiveness of the software as it relates to your school/district goals.
District Review
Educational Services and Technology Services will review submissions within 7–10 days.
You will receive one of the following: approval, denial, or a request for more information.
If your funds are LCAP Site-Based, EL Sub Group, AVID Allocation, or EFF you will still need to complete the Categorical Allocation Request Form once your software submission has been approved.
If PTA funds are used, they must first be donated to your district account. Once the funds have been allocated, process all expenditures through your district account.
A software company’s Terms of Service (ToS) is a legal agreement that outlines the rules, responsibilities, and conditions users must follow when accessing and using the company’s site, platform, or application.
For schools, carefully reviewing these agreements is essential because they specify critical details such as data collection practices, account eligibility, and age restrictions. Many ToS documents include compliance with federal and state laws—such as COPPA (Children’s Online Privacy Protection Act), FERPA (Family Educational Rights and Privacy Act), and state-specific student data privacy laws—that directly impact how and if students of different ages may legally use the service.
By understanding these terms, schools can determine whether a product can be used by younger students under teacher supervision, requires parental consent, or is restricted to older students only. This ensures that each school remains in compliance with applicable laws while protecting student privacy and providing equitable access to educational technology.
A software company’s Privacy Policy is a legal document that explains how the company collects, uses, stores, and shares personal information from its users.
For schools, reviewing a vendor’s Privacy Policy is especially important because it reveals what student data is gathered (such as names, email addresses, or usage patterns), how long it is kept, whether it is shared with third parties, and what protections are in place to secure it.
Privacy Policies also outline compliance with laws like COPPA and FERPA, which establish additional safeguards for students under 13 and for all students’ educational records. By understanding these policies, schools can make informed decisions about whether a tool aligns with legal requirements and district standards, determine what parental consent may be needed, and ensure that students of different ages can use the service in a safe and legally compliant way.
The Family Educational Rights and Privacy Act (FERPA) is a federal law that protects the privacy of student education records. It gives parents—and, once students turn 18 or attend postsecondary institutions, the students themselves—the right to access, review, and request corrections to their educational records, as well as the right to control the disclosure of personally identifiable information.
For schools, FERPA compliance is critical when adopting software or online services, since many educational tools collect and store student data. Schools must ensure that any vendor handling student information meets FERPA requirements, including safeguarding data, limiting its use to educational purposes, and preventing unauthorized disclosure.
By fully understanding FERPA, schools can make informed decisions about technology use, ensure proper consent is obtained when required, and protect students’ rights while legally using digital tools in the classroom.
The Children’s Online Privacy Protection Act (COPPA) is a federal law that protects the personal information of children under the age of 13 when they use online services. COPPA requires companies to clearly state what data they collect, how it will be used, and who it may be shared with, while also requiring parental consent before collecting personal information from young children.
For schools, understanding COPPA is essential because many educational websites and apps fall under its requirements. In certain cases, schools can provide consent on behalf of parents when the tool is used strictly for educational purposes and not for commercial gain, but it may depend on the specific wording of a company's privacy policies.
By carefully reviewing whether a vendor complies with COPPA, schools can determine how students under 13 may legally access the platform, ensure appropriate permissions are in place, and safeguard children’s data privacy while still providing valuable digital learning opportunities.
If you are interested in seeing what apps have already been approved, check out the list below. Some apps are specific to a program or course and may not be appropriate or available for all students.
A digital music production tool for creating beats and composing music online.
A networked audio management tool for monitoring and configuring Shure microphone systems.
An online audio studio for recording, editing, and producing podcasts or music collaboratively.
A digital interface to remotely manage Yamaha TF audio mixers for school events or performances.
A classroom management tool that displays timers, noise meters, instructions, and widgets on screen.
A collaborative digital board where users can post text, images, and media to organize ideas.
An interactive whiteboard app for screencasting, drawing, and multimedia collaboration.
A PDF and document annotation tool that allows for interactive, collaborative editing by students and teachers.
A Chrome extension for recording screen, webcam, or audio to create instructional videos.
Discovery Education - Techbook (History/Science)
History - A digital social studies curriculum with multimedia content, primary sources, and interactive activities.
Science - A digital science curriculum featuring simulations, videos, and STEM-focused investigations.
A multisensory early learning curriculum that develops handwriting, literacy, and social-emotional skills.
SPARK Early Childhood Curriculum
A physical education program promoting motor development and healthy habits for young children.
A library of ready-made lessons and printable activities for English language development.
A gamified quiz platform where teachers host learning games students play on their devices.
A video tool that lets teachers embed questions into videos to check for understanding.
A game-based quiz tool where students earn virtual currency to compete in learning challenges.
A competitive quiz platform where teachers create real-time, game-based assessments.
An interactive presentation tool with formative assessments, virtual reality, and student-paced lessons.
An interactive slide platform that embeds questions into Google Slides to increase student participation.
A study tool with digital flashcards, games, and practice tests for vocabulary and concept review.
A practice-based feedback platform that helps students reflect on their thinking and writing.
An updated version of Quizizz offering engaging quizzes, lessons, and practice activities for students.
A reading practice tool that tracks student comprehension through quizzes on books they’ve read.
A digital bookshelf where students log reading and review books, promoting reading motivation.
A digital library with thousands of fiction and nonfiction books for student choice reading.
A diagnostic and instructional platform that personalizes math and reading lessons based on student needs.
An early literacy platform that builds reading skills through interactive games and leveled eBooks.
A tool to create interactive or printable games and activities like match-ups, quizzes, and word searches.
Beast Academy
A rigorous math program using comic-style lessons and interactive problems for grades 2–5.
Delta Math
An online math platform offering standards-aligned practice with instant feedback and remediation.
Desmos
An advanced graphing calculator and suite of math activities that promote conceptual understanding.
Flipped Math
A flipped classroom platform providing pre-recorded math lessons for at-home instruction and in-class practice.
MathMedic
A collection of lesson plans and formative assessments designed for high school math using thinking routines.
ST Math
A visual math program focused on concept development through problem solving and puzzles.
Zearn
A comprehensive K–5 math platform aligned to Eureka Math that supports instruction and independent practice.
Stop Motion Studio
An app that allows students to create stop-motion animations using photos and audio.
UC Scout
Online A–G approved high school courses developed by the University of California for credit recovery or acceleration.
Gizmos
Online science and math simulations for grades 3–12 that support inquiry-based learning.
Mystery Science
A hands-on, standards-based science curriculum with engaging video lessons and experiments.
PhET
Interactive science and math simulations from the University of Colorado to support conceptual learning.
Envato
A drag-and-drop platform for designing websites, typically used for portfolios or creative projects.
ArchChinese
A tool for learning Chinese characters, stroke order, and pronunciation with handwriting recognition.
Garbanzo
An online reading platform for Spanish learners using comprehensible input through short stories and questions.
Revision History
A Chrome extension that helps track changes in student writing and provides insight into the writing process over time.