“Making empowers students to move from imagination to invention
— from idea to impact.”
Since 2018, I have led my school’s Maker Education Programme, Tink!SV, an initiative designed to cultivate curiosity, creativity, and critical thinking through hands-on making. My role involves designing stimulating projects, coordinating the Makerspace venue, and mentoring teachers to integrate design and fabrication tools into authentic learning experiences.
Through years of workshops, professional sharing, and participation in STEAM conferences, I have seen how the Maker Movement transforms education — from passive consumption to active creation. In my makerspace, students learn by doing, tinkering, and reflecting — developing not only problem-solving skills but also empathy and perseverance.
I firmly believe that the 'Maker Movement' is revolutionizing the field of education by involving young children in discovery-based learning, encouraging them to learn not just through observation but through active engagement in hands-on activities. This approach promotes not only consumption but also creation. The Maker Programme continually excites and challenges me, offering a valuable opportunity for my own professional development as an educator and, most importantly, for positively impacting the students' learning experiences.
Short, engaging challenges conducted during recess allow students to design and build within limited time frames. These micro-projects encourage spontaneous creativity and experimentation.
Learning Highlights:
Rapid prototyping using accessible materials (cardboard, straws, connectors).
Cultivate flexibility, adaptability, and inventive thinking.
Peer-led sharing sessions at the end of each recess cycle.
💡 Executive Functioning Focus: Students practice planning, prioritization, and self-regulation within time constraints.
Interest-based after-school sessions where students sign up to work in teams on extended tinkering challenges (1–3 sessions).
These sessions allow deeper engagement in design thinking and collaborative making.
Learning Highlights:
Apply design principles to create functional or aesthetic products.
Build resilience through iterative testing and redesign.
Strengthen teamwork and communication.
🌱 Growth Mindset: Students learn to embrace failure as part of innovation.
In 2019, I initiated the Maker Buddy Programme, a leadership platform that trains students to mentor peers, support makerspace operations, and lead community projects.
Roles of a Maker Buddy:
Model safe and responsible making practices.
Demonstrate creativity, teamwork, and initiative.
Assist teachers in running recess and Friday sessions.
Maker Buddies attend regular meet-ups and training workshops to build technical and leadership competencies.
Their sense of ownership fosters community spirit and pride in maintaining the makerspace.
“When students lead, they don’t just make things — they make a difference.”
A maker buddy helping the student with the project during recess.
A maker buddy guiding the student on coding the Sphero robot.
The P4 & P5 maker buddies took part in the 2022 Swift Explorer Singapore (SES) organized by Cresent Girls’ School.
The judges have selected our school’s Top App Idea as one of the 20 shortlisted prototypes to be showcased during the Graduation Ceremony on 8 July 2022.