Rockliffe Manor Primary School is part of the Inspire Partnership Trust. Year 6 pupils have been recreating their own versions of Ancient Benin to showcase their understanding of the topic.
IT Strategy Manager for the trust, Stephen Schwartz, and Year 6 Teacher, Charlie Smith explain how Augmented Reality fits in with the broader aspirations of developing skills and confidence of educators in the appropriate, effective and innovative use of digital technology to enhance teaching and learning in all areas of the curriculum.
Does it feel like playing? Does it feel like learning?
It feels like learning, but it is enjoyable!'
Year 6 Pupil - Rockliffe Manor Primary School
'Once the world was created, the children would then give you a guided tour as a walkthrough.'
Charlie Smith
Year 6 Teacher - Rockliffe Manor Primary School
'We think we can make that curriculum even more exciting by using technology more effectively within that curriculum. So whether it's giving children experiences that they wouldn't have normally had or giving children audiences that they wouldn't have had before, or allowing children to explain their understanding in new and engaging and interesting ways, what we're already seeing is it's creating a buzz'.
Stephen Schwartz
IT Strategy Manager - Inspire Partnership Trust
'The use of the Sandbox software has really shone a light on what we can do with the iPad technology. Our digital strategy is to move into the cloud. Our direction of travel is very Chromebook and very Google focused, but we've got to have a mixed economy of device types. And this project does demonstrate that aswell as having a number of Chromebooks in the school we also need to have iPads with the power that they bring as well, to create films, to create augmented realities, to be immersive, and to really extend the creative opportunities for our children.'
Stephen Schwartz
IT Strategy Manager - Inspire Partnership Trust
'One of the key priorities for the Inspire Partnership is to really strengthen and develop the way that we're using technology. So this project has been a fantastic opportunity to do that. Not only are three schools in the Trust working together on doing this, but through the facilitation of the LGfL, we're working with a broader community of schools.'
Stephen Schwartz
IT Strategy Manager - Inspire Partnership Trust
'So my advice would be, be ambitious, be brave, be open minded about how you use this software. The children are going to take this to places that you haven't imagined.'
Stephen Schwartz
IT Strategy Manager - Inspire Partnership Trust
Charlie Smith has led a Trust-wide PDM to all staff on 'The Use of Digital Literacy in the Curriculum'.
This included showcasing Sandbox AR with the technicians pushing the Sandbox AR app out to the whole trust so that teachers can integrate it into their topics across all Year Groups.
Example of child's work creating Ancient Benin