Examples of Sandbox AR use in LGfL schools

Does it need to look realistic?

'It does not matter if the objects look perfect, because you can just make more objects with different shapes and sizes with different tools. The really important bit is that you explain your choices of what you have created in Sandbox. 

Once you built your scene, you can save it, and you should be really proud of your scene at the end.

Also, use your knowledge in what you're creating. If you know what endurance looks like, try to make it look like that. And if you know what creatures could be put in or around your shipwreck, you could use that to make it look more aesthetic.'

Year 6 Pupils
Lawford C of E Primary School

Example video 1


Give the children the chance to explore with the app but esnure you link its use in to learning so to avoid it being a gimmick.

Simon Pile (Headteacher at Anson Primary) explains how they have explored ratio and proportion as well as setting up simple mathematical arrays with Sandbox AR. 

Let the children lead the learning and set the questions through simple use of iPad.

Example video 2


David Shaw (Teacher at Whitefield Primary) explains how they have used Sandbox AR to immerse the pupils in Shackleton's journey on the Endurance and his polar exploration.

He explains that pupils explored LGfL's Polar Exploration in the Heroic Age of Scientific Discovery before they used Sandbox AR to build their own Polar region.

Example video 3


David Shaw (Teacher at Whitefield Primary) explains how they have used Sandbox AR to enrich the curriculum especially with their historical topics. 

They have recreated the worlds so the pupils have experienced the culture and lifestyle of the ancient civilisations.

Other school examples and use included in this clip too.

Use with other platforms


This project does demonstrate that aswell as having a number of Chromebooks in the school we also need to have iPads with the power that they bring as well, to create films, to create augmented realities, to be immersive, and to really extend the creative opportunities for our children.

'Now Press Play' headphones can make the whole experience even more immersive by providing one continuous soundtrack.

Meet a Plesiosaur

A tiny model of a plesiosaur (you may be familiar with from Fossils and Dinosaurs) has been laid down. It is brought to life-size by tapping a button to bring it to real-life scale size. 

Partway through the clip the record button is tapped to model how users can capture their thoughts about the experience or give a voice over as if they are narrating a wildlife documentary.

Discover Ancient Egypt

An example of how you could use SandboxAR within your teaching and learning. Using the magic window effect to get into the environment. 

The SandboxAR platform allows you to go for a walk and to explore the environment (similar to the previous VR experience but with the addition of using your feet). 

The Mars Perseverance Rover 

The surface of Mars is placed down and then Mars Perseverance Rover is added; allowing pupils to get a sense of its real size. This allows a sense of the scale and the detail of the vehicle.

Discovery prepared some SandboxAR environments for the Pilot Schools to explore.  You can access the environments by scanning these QR Codes from within the app.

Walk around some hills and perhaps explore the rain cycle with your students.

Discover the world of the Ancient Mayans.

Immerse yourself in desert surroundings; can you imagine the heat? What clothing would you choose?

Students can explore the under the sea environment. What sea creatures will they add to the scene?

The Great Pyramid at Giza is the largest in the world, filling 13 acres at its base. 

Give your pupils a sense of its scale  by switching between play-size and life-size.