FAQs for Sandbox AR

Where can I get support to set up my iPads to use Sandbox?

Go to the 'Getting started' page.

Where can I get support to teach effectively with Sandbox?

See impact case studies for guidance and contact contentsupport@lgfl.net for direct support from the LGfL Curriculum Team

Will the Sandbox AR platform develop over time?

Yes. Discovery Education are committed to developing the platform and ensuring that it remains free at the point of use for teachers and learners.

Can I use Sandbox on iPads even though my school uses Chromebooks or Winbooks?

Yes. An increasing number of schools are investing a mix of devices to support their Teaching and Learning policy

Is it really worth investing my time in developing the Sandbox AR Platform in my school?

The impact case studies clearly show the positive impact for both teachers and learners. We must be careful o ensure that busy teachers are not gatekeepers in preventing children from being able to experience and create immersive experiences with sophisticated content creation platforms such as Sandbox AR.

How can I integrate Sandbox AR and film making activities?

The ability to record directly within the Sandbox AR platform to the camera roll on an iPad makes video content creation simple and also possible to insert directly into video editing software such as iMovie. The green screen feature makes even more ambitious film productions possible with Sandbox AR as the content creation tool.

Will the Sandbox AR 'ready made' content develop over time?

Yes. The Discovery Education team are committed to evolving the content contained within the platform to support ever increasing needs of teachers and learners,

Who makes Sandbox - LGfL or Discovery Education?

Discovery Education makes the Sandbox AR platform but LGfL is a key development partner

What age range is the platform designed for?

The platform has been successfully used in Early Years and all the way through to Secondary school age in an inclusion context. However, so far most of the use has been in KS1 and KS2.

Over the years LGfL has been working closely with the experts at Inspyro (who are now part of Discovery Education) to bring the latest Augmented and Virtual Reality content. The aim was to help support the effective delivery of the curriculum through unique, engaging, interactive and affordable AR/VR experiences. LGfL has built up an extensive portfolio of online learning resources since 2002. All resources appearing in the portfolio have undergone a rigorous quality assurance process to ensure that they are effective and relevant resources for schools to use.

However, in recent years, changes to the national curriculum, online browser technologies and updated operating systems have impacted some of the resources and their suitability for all schools. The award winning Active Worksheets and Apps currently continue to work but this is dependent on what iOS you are running on your Apple device ie they may start to fail or not work at all if you have updated to iOS 12+ (see below for known issues). At LGfL we understand that you may still want to access and use these legacy resources, so we have collated them here: