Material:
OZOBOTs: we suggest to have an Ozobot every two students.
Card with Path: an example is provided, but it is not indispensable
Procedure:
1. Write the code to program OZOBOT to go straight till the end of the line. Then move OZOBOT, choosing both the direction (forward – positive - or backward – negative - ) and the speed (positive or negative, acting on wheel speeds).
2. Load the code in flashing mode.
3. Place OZOBOT on a straight line, facing the “+” direction.
4. OZOBOT goes towards “+” or “-”? Try all the possible combinations of direction and speed, and register the result, depending on the set direction and speed
Extensions:
1. Use variables to define direction and speed (see the extended activity example).
2. Make OZOBOT flashing different colours depending on the moving direction (see the extended activity example ).