The picture on the left is just the layout of the parkour game. The video in the middle is me playing and beating the level. The video on the right is the code of the game. And I did not do all of the code, because it was already there, I only added the 3 last code blocks to make the path twist and turn.
Using Cospaces, I created a parkour map because I have not tried to make one before and I was a little late on starting my project. I was going to do a laser cutter, but I do not know how to do that, I have no idea. So, I decided to make a parkour map because it was quick and I learned some new stuff. I would try it again, but I am not just because I want to try something new and I did Bloxels, Cospaces, and 3D Printing 2 times this semester and I am running out of ideas to do for my projects.
During this process, I learned that you can make a spawn point with anything, for example, a red square. And I learned I can make a checkpoint or the "goal area" with anything, for example, a checkered square. So you can make your character spawn miles away from the goal area, and it would take hours to finish, or whatever you want to do. I bet that whatever you want to do, it can be done in Cospaces.
The 7 standards of the class are Empowered Learner, Digital Citizen, Knowledge Constructor, Innovative Designer, Computational Thinker, Creative Communicator, and Global Collaborator. My project ties to Knowledge Constructor because I took what I already knew about Cospaces, and added it to my parkour map. I built from the knowledge I already had and added on to it. I still need to learn more about he coding and physics in the game, that is confusing.
A challenge I overcame on this project was how short it is and how quick I could of beat it. I was able to do it by making the brick path shorter, making the path turn 180 degrees 3 times. I also added a very small square table and a normal size one for some parkour. One thing hard about beating a parkour map in Cospaces is that you need to touch 3 buttons. The arrow keys to move, the space bar to jump, and moving the mouse to look around.
Given a chance to do this again, I would change the distance of the brick path and add more tables for parkour. The reason why I would change it is because it was too easy. I used the moving brick path to go outside the giant moving concrete blocks and I just had to jump once, rom the small able to the bigger table. I would probably add about 3 or 4 more tables and change the distance of the path from there.
Hastings High School Career and Technical Education Program offers Agriculture, Business Management, Computer Programming, Construction Trades, Culinary Arts, Digital Multimedia, Engineering Design, Finance, Insurance, Marketing. My project connects to the Computer Programming CTE program at Hastings High School. My project connects to careers in Software application developer, web developer, database administrator, and computer systems engineer.
House
Farm
City
Big chicken
Barn
Chicken Farm and with one-fourth of a wall. (Shoutout to my Minecraft Coding Project last year)
Cow farm
Pig farm
Cave with a family of dragons
Cave with a family
Dungeon with a dragon in there.
A race track
A race in the back of a house
Town
Town that is getting destroyed by dragons.
A family from a cave that killed some dragons that destroyed a town.
A family getting fat and obese from a lot of good cooked meat.
A family going on a expedition to get rid of all the fat for a year.
A family squishing some goblins that was going to kidnap a princess.
A family getting rich.
A family getting their own castle.
A family getting their own kingdom.
A family getting their own religion.
A family conquering the world.
A family dying in the process.
5. Are you working by yourself or in a team?
by myself.
6. What materials will you need for your project?
A computer.
7. What is your plan to create in this project?
A parkour map.
8. What unique qualities will your project have?
A spinning brick path.