Task 2.2 - Proposal
Diorama/Level Design Title:
Weathered Medieval Blacksmith
Outline:
Your Project Outline should identify every detail of the project that a customer or reviewer would want to know.
My diorama will portray the interior of a medieval blacksmith's hut that has been weathered and deteriorated over time, with damaged bricks and supports, as well as plants growing throughout the building, showing the dichotomy between civilisation and nature. Some walls might be close to or almost completely collapsed, allowing sunlight and some of the outside world to shine through and be visible.
The diorama will include multiple props, such as medieval weapons and tools, as well as piles of rubble and puddles from the damaged structure. There will also be furniture that has been damaged and worn to further the idea that this building was once regularly occupied, but is now abandoned. I will also be making a detailed asset for a blacksmith's anvil and hammer that have been worn over time.
Target Audience Suitability:
How will your design and art style meet the requirements of your target audience?
My design will meet the requirements of my target audience, being people in their late teens and early 20s, because I will be making it in the style of an Action-RPG game. This is one of the most popular genres for my chosen demographic, as well as for video game players as a whole. I will also be taking into consideration the colour palettes preferred by people in the age group and I will be trying to include some of the most popular colours in my project. Although I will be drawing in pixel art, I will try and make my textures and shading more realistic to appear more serious and less cartoonish or fake, in hopes to appeal more to my target audience than younger audiences.
Colour Scheme:
My project will be using lots of blues and greens as these will help to amplify the deteriorated theme of my diorama, as though nature is reclaiming the building, as these colours relate to water and plants, as well as Earth itself. This also works well as these colours are the two most popular of my chosen target audience. I will be using greys and browns to create the wood and stone materials that medieval structures were primarily constructed with. I will try and avoid reds and oranges as these are the least popular colours for my chosen target audience, however I could use these to colour the blacksmith's hut, making the difference between the house and the outside even more visible, I will also make the colours of the building duller and greyer, whilst making any light or overgrowth coming through more bright and coloured to illuminate this point further.
Asset List:
Table x 1
Chairs x 3
Lanterns/Torches x 2
Stairway + Banister x 1
Doors x 2
Broken Floorboards x 2
Drawers x 2
Crates x 3
Anvil x 1
Blacksmith's hammer x 1
Workbench x 1
Furnace x 1
Pots x 2
Barrels x 3
Metal Ingots x 3
Grindstone x 1
Armour stands x 2
Weapon racks x 3
Weapons (Swords, Spears, Halberds, Axes, Maces, Daggers, etc.) x 6
Puddles x 2
Rubble x 2
Cobwebs x 2
Leafy plants
Moss
Final Idea Research
Create 3 Project Idea Mood Boards:
I made this moodboard to get a range of blacksmith's huts interiors that I can reference and take inspiration from for my project. As well as giving a wide list of items that are normally included in a blacksmithing hut, this moodboard is also really helpful to understand how the different props were laid out and arranged, which will help me make a more accurate and realistic portrayal of a blacksmith's interior.
Something I noticed from these examples is that blacksmithing furnaces are much larger than other workstations usually included in these buildings and are easily noticable and visible from most angles. This is something I definitely want to consider when designing a furnace for my project as I can exaggerate its size and dominance within the room to create an asset that looks giant and powerful.
This moodboard showcases most of the assets and props I want to include in my project. This will be helpful to reference whilst adding detail to my design to ensure all of my items are made accurately and to find any additional details I could add to each prop. I tried to ensure all of the images I found were items from the medieval period or were styled around that time to keep my theme recognisable and accurate.
I really like the workbench model on the left of the image as although it might not be made specifically for a blacksmith, the design has multiple areas to store and hold different materials and tools which could easily be adapted into a blacksmithing setting and would be a really interesting way to display tools and metals.
This moodboard was designed around deteriorated and overgrown buildings and interiors, to try and help me get as many references for how time and nature can destroy and overtake man-made structures. For instance, these images really help to show me how plants grow around buildings and cover surfaces.
One thing I really liked from some of the images I found was how sunlight beams through cracks and collapsed walls, illuminating the scene whilst also drawing attention to the broken nature of the structure, which is definitely something I will be trying to use in my project.
This moodboard is themed around pixel art of blacksmith's huts and blacksmithing tools and assets. I tried to get images which displayed blacksmithing interiors decorated with multiple props.
Something I particularly liked from some of the images I found was how objects and buildings were made to look worn and used, with subtle dents and cracks in metal and stone. From what I can see, this worked best with lighter colours, on desaturated light blues and greens to create stony or metallic colours, which made the slight darker tones of impacts more visible.
Another thing I really like is in the bottom left exterior drawing, with the second floor shaped like an anvil. This helps to show off the purpose of the building, making it clear that it is a blacksmith's hut whilst also adding more life and detail to the design of the structure.