Mood Boards are large collections of images that relate to an idea, you should be aiming for at least 10 images per board and create at least 4 boards.
You should be aiming to gather information from first-hand sources (your own creations) and second-hand sources (other people's creations)
Annotation must be applied to your Mood Boards in order to explain your thought process.
Google Form Results
To help decide which of my initial ideas would be the most interesting and appealing for me to focus my project on, I created a poll describing my ideas and asking people to vote for their favourites. I also included some additional questions to help me decide on how I should present my project and some more open-ended questions to help me think of some ideas from another person's perspective that I might not have considered.
Judging by these results, the most popular idea for me to follow would be the Cryptid creature in a realistic style. From the comments I received, I think I should definitely branch out from one type of folklore/mythology and include elements from around the world, with Japanese mythology being a common suggestion. This is definitely something I can incorporate into my project to help my concepts become more diverse, taking inspiration from multiple culture's ideas of mythology and folklore, with some immediate ideas coming to mind such as the Japanese Kappa and the Spanish Chupacabra to take reference from.
I was really happy with all of my initial ideas, so getting some outside perspective has greatly helped me to pick a pathway for my project and the results for the chosen art style being realism reassures my original plan for my cryptid idea, removing any doubt that this should be the art style I go for. Additionally, some of the comments I received when asking why they picked this idea were very supportive and have greatly improved my confidence in my idea coming into this project.
Moodboards
Journal Entry Moodboard
This moodboard showcases how I want my final designs to be presented, in the style of sketches in a weathered journal with information and annotation surrounding the design as well as close-ups and isolated features to give information on the creature. I have collected a range of examples showcasing different layouts and styles in artwork, but all with the same overall theme.
One feature I noticed in a few examples which I really liked was the inclusion of the creatures skeletal structure, which I think really helps to make the page feel more professional and researched, as well as adding to the creepy, ominous theme I will be going for.
Something else I found from these designs that I would like to include in my designs is the inclusion of sketches of the creature's habitat, diet and other similar related assets. This will help me to explain the behaviour of my creatures more clearly as well as giving me a simple opportunity to add more detail and content to my presentation.
Sighting Moodboard
This moodboard showcases how I think my sighting artwork could look, with creatures being photographed in dark, foggy environments with poor and blurry camera quality.
A common theme I noticed in these examples is the inclusion of glowing eyes reflecting light into the camera. I think this will be really beneficial for me to include in my design as it will help the viewer identify the creature in the dark environment, as well as give the impression that the viewer is being watched, making the artwork feel more sinister and menacing.
Another feature I noticed that I think really enhances the eeriness of these images is the inclusion of grainy filters and other distortion effects, such as chromatic aberration. These effects will obscure the image to make the creatures blend in and remain hidden, which helps to startle and shock the viewer even more once they locate the creature in the murky image.
Environment Moodboard
This is a collection of different dark and creepy environments that I collected to assist in designing locations to place my creatures in for their environment art.
I made sure not to stick entirely to dark, gloomy forests despite the majority of sighting images taking place in similar environments to ensure I could experiment with a range of different locations and habitats for my creature designs. For instance, I found some dark, street lit suburban areas which I was really happy with and think could make a very good habitat for a creature that would be described as an urban legend, being close to civilisation yet hiding in shadows and never having its existence proven.
Another idea I really liked was dark, murky underwater cliffs and seabeds, which I think would work really well for a sighting image as the underwater fog would do a great job at mostly obscuring the creature as well as the underwater location increasing the eeriness of the setting, knowing that you have a disadvantage in mobility against any kind of aquatic life.
I think this moodboard will be really helpful in my project as not only is it helpful in generating ideas for my creatures, giving examples for their habitats which could define their diets, appearance, etc. but it also provides some very useful references for environmental art, which I have less experience in over character design.
Animal Feature Moodboard
In this moodboard, I collected many different animals related to folklore or cryptids and tried to focus on finding interesting and unique features that I could incorporate in my designs.
This moodboard will be incredibly helpful when photobashing designs as I will have a pre-made collection of animal pictures and features that I can reference whenever I need an idea or a specific part of an animal, whilst simultaneously being able to search and find other images online. This will greatly increase the efficiency and quality of my photobashes and will help me to make some well developed and eye-catching initial concepts.
Additionally, this moodboard is very helpful in understanding different methods animals use to defend themselves and to survive, such as wings for evasion, tusks or horns for combat, patterns for intimidation and more. This can help me to make more informed decisions on the placements and inclusions of different features in my designs and will help me to include more information about how my creatures survive in the wild for my presentation boards, making them more authentic and well researched.
Environment Primary Research Moodboard
This moodboard is a collection of photos I took whilst on a trip recently. I would be visiting various caves and hills so I ensured I collected some images that I could use as primary research and reference for my environments.
These locations not only provided me with reference for some ideas I had already considered, such as forests and caves, but also some other unique ideas such as rivers, below bridges, abandoned structures, underground lakes/ponds and cloud-level hills. I think all of these have really good potential in being unique environments to display a cryptid design in as they all have different ways I can experiment with obscuring the creature whether through fog, water or foreground detail.
This moodboard will be very helpful in generating additional ideas for more unique environments alongside my previous environment moodboard.
Thesis & Magazine Extracts
This is an extract from the thesis "Urban legends: why do people believe them?", explaining how a believable urban legend needs to be descriptive and specific, removing anonymous characters to ensure the story is not as easily forgotten as well as including informational descriptions to make the experience sound more developed and believable.
This will be really helpful when I'm annotating the journal pages of my cryptids as I can take advice and inspiration from the elements that make urban legends believable and memorable to help my designs appeal to people and keep them in their mind.
This is another extract from the same thesis, showing the "6 principles of sticky ideas" coined by the Heath brothers, demonstrating the 6 key components of an urban legend that will make it stick and not fade into obscurity.
Considering these points whilst writing ideas and descriptions will be really helpful in creating a plot that provides a lot with a concise word count, helping my presentation sheets to be impactful and engaging, whilst not appearing overwhelming and leaving enough space for artwork around the annotations.
These extracts are from another thesis titled "Retells and Remakes: Understanding How Horror Urban Legends Change Over Time" by Lincoln John James Costello.
These extracts quote Richard Dawkins, explaining how the stories of urban legends survive and are remembered over decades, by being changed and added to over years to remain appealing to the people of different time periods and to add new and engaging stories to the same ideas and concepts.
One quote that stuck out to me was: "Rather than erase the characteristics established by the previous replications, each new adaptation built off of the previous one in order to expand upon the original tale.".
This gives me an idea of the process common folklores and cryptids have gone through over many years to reach their current modern interpretations and could inspire my creature designs, thinking of beliefs that would've been thought of decades ago and how they would be reinterpreted over time into modern beliefs and ideas.
This thesis also showcased many examples and explanations of language and depictions in many original legends and stories that would be completely socially unacceptable in the modern day, including racism, sexism, and harmful stereotypes of other cultures. The thesis explains how these stories were influenced by the beliefs and stereotypes of the time, and how retellings of the stories changed as people's beliefs did, with examples of modern day retellings being more inclusive and acceptable.
While I will avoid including anything that could be considered offensive or controversial in my project, this does help to give me a better idea for how a lot of folklore and urban legends began and how the beliefs that inspired them were warped and moulded into stories of monsters and supernatural occurrences.
This is a similar point to the previous extract I showed, explaining how stories of urban legends have changed over time to be more appropriate and relatable by including trends and culture of the time period in which they were told.
This is definitely something I should consider when drawing and annotating my work, as if I pick a specific time period for my ideas to be taking place then include technology or phrases from after that time, my ideas will be less believable and informed. Therefore, I will choose a time period for my artwork and annotation and research and be very careful of any items and trends I include in my work to ensure everything is believable and relevant.
This thesis references Sonja K. Foss and her beliefs in creating a narrative. It lists her requirements to define a text as a narrative, including two events organised by time order, a casual or contributing relationship among events in the story and a unified subject being the focus point of the text.
The thesis also continues into more specific elements that can aid a convincing and compelling narrative, including objectives, settings, characters, narrators, events, temporal relations, casual relations, audiences, themes and types of narratives.
Considering all of these aspects when creating a short but detailed plot to reference in my annotations will definitely help my ideas to become more developed and more memorable, for instance coming up with a character, exploring how they would act in situations encountering cryptid creatures and how they would describe and annotate their experiences.
This extract is from a magazine titled "Facts and Stories of the Unexplained - Myths and Legends Finally Decoded", exploring the topic of zombies and the undead. This extract speaks about a machine known as the 'autojector' created by Soviet scientist Dr. Serge Bryukhonenko as an attempt to re-animate the deceased.
I find this idea of keeping a fatally wounded creature alive to be a really interesting idea in a macabre sense, which I think fits really well into the theme of cryptids, with many designs showing exposed skeletons and bleeding or bloody design elements.
I could use this concept to create a "living corpse" type creature which I think could make a really interesting design, attracting people through morbid curiosity and allowing me to experiment with ideas I haven't really explored before, such as portraying a creature in a sense of purgatory and suffering, whilst being unable to die. This could relate it to ideas of sin or explain strange and violent behaviour commonly seen in monsters and legendary creatures.
This section of the magazine explores the idea of banshees, mournful spirits that roam the Earth after death, relating to themes of family and mortality.
This extract explores one of the potential reasons the banshee follows and haunts living people, being a representation of sin and karma. This idea explains the purpose and goals of the mythological creature and tells us why it does what it does.
I can incorporate similar ideas into my own work, making my creatures represent different ideas and beliefs, potentially including different ideas of sin and judgement, or perhaps as ill omens foretelling tragedies and disasters.
TV and Film
https://youtu.be/kLwuwHMqeIo
The Candyman's summoning ritual being performed.
https://youtu.be/68UrTOUJqtE
Example of the Candyman's relation to bees
Another area I researched for this project was TV and Film. One movie that seemed to heavily inspire the thesis "Retells and Remakes: Understanding How Horror Urban Legends Change Over Time", was the movie 'Candyman' (1992), therefore, I watched it myself to see what I could find and see how it linked to urban legends.
I think this movie is an excellent resource for me to study, as the plot follows a student researching a local urban legend of a murderous spirit who could be summoned by repeating his name, "Candyman" in the mirror 5 times, taking inspiration from the real myth of 'Bloody Mary'. This has given me the idea to include some kind of explanation for how my designs could potentially be summoned into the world, with some kind of summoning ritual or chant and could allow me to explore the idea of why people would summon it, potentially inclined by ideas of riches and power through demonic deals, or as a ghost-story idea that people don't take seriously and perform as dares or challenges.
Another aspect of the movie I found interesting was the reason the Candyman was tethered to the Earth post-mortem, being that he had been a prosperous man with a wealthy and ideal life, until he slept with and impregnated a white woman in an interracial relationship in the 19th century when racism was still very prominent, enraging the father of the woman who sent a lynch mob after him, painfully torturing him before ultimately causing his demise. With this idea in mind, I could explore the idea of one of my creatures being some kind of ghost or zombie with unfinished business, being forced to wander the Earth after death until they can complete some kind of goal they were never able to accomplish while alive. This could lead to some interesting ideas if I create a more humanoid design or imply that the monster was once a human, giving me the opportunity to explore who the creature was before they became a creature and what events occurred to lead them into this fate, with some ideas being justice towards a murderer, give news to a loved one, to see someone they had been waiting for, etc.
A design choice I found quite interesting about the Candyman was his relation with bees. Often when the Candyman was nearby or on screen, there would be swarms of bees inhabiting the area or even his own body. This inclusion is related to his death, in which he was smeared with honeycomb and swarmed by bees. I can incorporate this into my ideas by having ideas relating to the creature's death incorporated into their design, such as potentially holes in their body from gunshots, or branches and roots growing from their body if they were crushed by a tree for example. Another idea I can take from this is to have some kind of animal relation or even a familiar, which could be portrayed as animals performing abnormal behaviour, being ominous forewarnings before even seeing the creature, like birds circling in the sky or animals gathering together for no apparent reason.
A similar film, in terms of plot and theme would be 'The Blair Witch Project' (1999), in which a group of teens film themselves exploring a town rumoured to be haunted by a deadly spirit known as the "Blair Witch". They film themselves entering the woods that the witch is believed to live in and camp there for multiple nights, experiencing strange noises and eventually having one of their friends be killed. The movies ending is left ambiguous and the Blair Witch is never visibly shown throughout the movie, but it is implied that the teens filming the movie were killed by the witch and that their tapes were recovered and uploaded.
One aspect of the movie that I really like and definitely want to explore incorporating into my project is various signs and structures that imply the witch is close, without ever having to show the character. Some examples include makeshift rocks piles and branches hanging from trees resembling human stick figures. These ominous structures build up tension, mystery and intrigue as their purpose or meaning are never directly explained, yet they are heavily implied to be created by the witch due to the intruders in their forest. I could explore this in my own designs by creating some of my own signs implying the creature's presence which would be an excellent inclusion for my journal pages, allowing me to include an illustration and a description of the structure, exploring how it has been constructed and its potential meanings or purpose.
Another detail about the Blair Witch project that I thought was very interesting and effective was the unique style of the entire movie, being made up of multiple clips recorded from a low-quality video camera, with artifacts such as static and noise, as well as the exclusion of any non-diegetic audio or effects such as music or added sound effects, making the entire movie seem really authentic and believable. This unusual idea for the movie was one of the large inspirations for my idea to include a sighting artwork for my designs and will be really helpful to research to ensure my sightings appear authentic and realistic, yet still ominous and uncanny, giving me examples of effects I can include to obscure details in the design, with some ideas including motion blur, static and chromatic aberration.
https://www.youtube.com/watch?v=nLKymV5rwAU
Examples of stick figures can be seen from 0:15 - 2:00
https://youtu.be/g91IqtdwqZo
Examples of strangely placed rock piles