"Mimic Makers combines urgency with agency in the hope of actioning change through a design-oriented collaboration with science and nature"
"Mimic Makers combines urgency with agency in the hope of actioning change through a design-oriented collaboration with science and nature"
UWCSEA MIMIC MAKERS is a grade 7 Biomimicry-focused and project-based immersive learning event that involves students making cross-curricular connections whilst better understanding how and why nature is an important learning tool when attempting to solve problems and develop a more sustainable and equitable future for all.
Through guided thinking, students will be asked to identify a problem that they will then unpack using systems thinking skills and attempt so solve by looking at and mimicking nature for possible answers.
Inspired by the Biomimicry Institute, there will be five awards available at the end of this project. These awards merit different sets of skills and accomplishments. The strongest entries from each category will be submitted to the Biomimicry Institutes's Youth Design Challenge.
"Learning is a life-long process in which learners engage with and reflect upon information and experiences to construct new or modify existing understanding as well as develop and apply skills and qualities."
It is important that this project be considered in the context of the UWCSEA Learning Principles and Guiding Statements.
learners feel secure and supported
Therefore, learners need a positive and respectful learning environment in which it is safe to succeed or to make mistakes and try again.
learners understand the purpose of the learning
Therefore, goals should be explicit and learning should occur in context with connections to the world beyond UWCSEA.
learners construct new understanding by building upon prior knowledge
Therefore, it is important that new learning is connected to what the learner has previously experienced or understood.
learners listen, talk and interact with others
Therefore, learners must have a range of opportunities to engage with others in a variety of situations.
learners construct meaning by making connections between knowledge and concepts
Therefore, learning experiences need to be organised around core concepts.
learners have time for meaningful and deliberate practice
Therefore, learners need well considered opportunities to develop and improve skills and understanding.
learners have ownership of their learning
Therefore, learners need opportunities for self- directed learning.
learners think and act upon their learning
Therefore, learners need opportunities to develop strategies to plan, monitor, reflect and make adjustments to learning as needed.
learners are appropriately challenged
Therefore, learning opportunities should align with the developmental stage and individual needs of learners.
learners use timely and goal directed feedback
Therefore, ongoing assessment should be regular and structured in a manner that allows for specific feedback to guide the learner in constructing meaning.
EXPERTS & SPECIAL GUESTS
Over the four days, a number of industry professionals and special guests will be presenting, answering questions and guiding practice. We also have several local experts working with nature visiting to showcase what they do. To see what and when, view the daily schedules.
Name: Dave Hutchins
Company: Biomimicry Institute
Name: Dr Anuj Jain
Company: BioSEA / Biomimicry Singapre Network
Name: Grace Lim
Company: Biomimicry Singapre Network
Name: Stephane Lasserre
Company: B+H Architects