Unit 2: Introduction to production techniques in creative media
Intent: Learn game design fundamentals
Implementation: Iteration tasks
Impact: Learning the process of design through iterations
Soft skills: Rapid Prototyping, Level Design, QA
Industry: Design roles, Indie Dev, QA
English & Math's: Probability, data, Speaking and Listening
Find: Break down the level design of a level
On your Google Sites:
Go into detail
Break down elements
What do I do?
Plan out a dungeon level for a dungeon crawler game. Think about everything we have look at in research and complete paper prototyping.
Implement your idea into construct
On your Google Sites:
Provide an image from the task for each level
Write about it
What do I do?
Reflect on the session and identify what went well and what you want to improve on
On your Google Sites:
Write down your reflection on the process.
Going Further:
What else would you suggest for future development?
What do I do?
Design a new level with 2 bosses
On your Google Sites:
Written up on your site