Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators:
Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
This is a lesson that involves a virtual field trip. This allows for students to learn through a virtual version of a field trip. There are many variations as to how this can look, but this is what I decided to make mine look like.Â
I have learned that when designing a lesson around a virtual field trip, it is important to remember that the purpose is in order to provide a different way to present information or review information. It is also important to carefully select items for this lesson, as some videos and website may not be suiteable for the classroom.