Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators:
Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
This presentation is to show what The Hour of Code Activity is and why I can be a good activity to incorporate into the classroom. A major benefit of this activity is that it can teach students skills that are important to have as well as give them an outlet for creativity.
This is a game that I made to help students work on letters, words, and counting. This was done through the website Scratch. Hit the green flag icon to start!
This is a lesson plan I wrote while keeping cooperative learning in my mind. This lesson plan using cooperative learning goes over an SOL standard as well as involves using technology to differentiate learning.
This assignment had me find and create resources in order to enhance a lesson. This allowed me to analyze how to pick resources to use in the classroom as well as think about how I can enhance a lesson.
In this assignment, I was required to make a lesson based on an SOL standard for the grade I wish to teach as well as record a video of me teaching the lesson I made.
Link to Video Presentation: https://youtu.be/AMI3COyeFY8?si=hstfWgpL8dUTxTjU
This lesson plan was written based off of a Flipped Classroom Environment. A Flipped Classroom Environment is based off of individual learning at home, and classwork that helps build up skills. This is in oppose to learning in the classroom, and using work to build up skills at home.