Writers suggest using symbolism and setting (similar to show not tell).
Writers use the senses (all the senses at one point or another) to develop setting.
• a parent whose child has left home for university
• a child whose parents have just split up, and
• a teenager who has just been grounded for a month and been sent to their room.
Use the room symbolically to reflect their mood and use the senses. Key advice here: make the description work for you. What would each character see differently and describe differently that would match the situation?
Share it with a partner and ask her to guess the time and place.
As an extra challenge – make it clear that something is either wrong with the scene or that something is about to happen.
As an extra challenge – utilise pathetic fallacy to build atmosphere and mood within the scene.
Key advice here: use symbolism and setting to suggest. Be subtle. Hint.
As an extra challenge – utilise pathetic fallacy to build atmosphere and mood within the scene.
Experiment with how you introduce it:
• start with an adjective
• start with a verb
• use an animal to describe the weather
• vary sentence length and type
• use sentence fragments
• switch the point of view to an inanimate object.
Now, choose one of these and continue the story. How does that first line influence what comes next? As an extra challenge – did you write the scene in prose? Change it to poetry, or a dramatic monologue. Key advice here: use the setting and the weather to set up the mood for a story.
• day and night
• summer and winter
• crowded and empty.
Next, try writing a description of a dreary or scary holiday scene. Be sure to use appropriate sensory details again. The smells, tastes, sounds, objects, for example, should be very different from those you picked for your "festive" description. Can you create a story that grows out of one or both of these descriptions?
Key advice here: get very specific. Use details. Not ‘a bird in the tree’, but ‘the black cockatoo scratching its tail feathers against the cone of the banksia seed’.
• Imaginative – character reflecting on the changing nature of communication and the disconnect they feel with their peers… ends with a metaphorical reflection on the desire to show the messy, uneven, brightly coloured but far from perfect side of life free from the expectation of projecting airbrushed and filtered perfection…
• Discursive – a reflection about the unexpected role of place in shaping and reshaping identity/values/desires during a time of limited freedom, the piece ends with the valuing of the spaces that initially seemed insignificant and potentially avoided because of how they are perceived or portrayed…
• Imaginative – two characters find their way back, return, to an apartment building where they used to live and are transformed into the mural on the wall… as punishment… or a sign of eternal something … maybe love…
• Discursive – a character contemplates the presence and absence of youth voice in writing and uses the comparison of classical art and street art as a motif…
• Imaginative – dystopian piece that ends with the image as a portal, open ending…
• Discursive – exploring the notion of choice in life and the way this choice can lead to two very different outcomes… the art as a reflection on this at the end, same wall, same tools but very different outcomes…what was different for each artist?