In class today, we were given the task of creating our own game based on a video we watched. The steps taken to create this game were,
Set up the player sprite (usually a container or cup) and program it to move left and right with the arrow keys so it can catch falling lemons.
Create lemon sprites that fall from the top of the screen at random positions, giving the player a challenge.
Use overlap events so that when the player catches a lemon, the score increases; if a lemon hits the ground, the player might lose a life.
Add game rules and polish, such as background graphics, sound effects, and a timer or life system, to make the game engaging and competitive.
In class today, we were given the task of creating our own game based on a video we watched. The steps taken to create this game were,
Design the player sprite using MakeCode’s sprite editor, then program it to move with the arrow keys or D-pad controls so the player can navigate the screen.
Create a fruit sprite and set it to appear at random positions on the screen, which makes the game less predictable and more engaging.
Add an overlap event that detects when the player sprite touches the fruit sprite; when this happens, the fruit disappears, the score increases by 1, and a sound effect or animation plays.
Respawn the fruit at a new random location each time it is eaten, keeping the game continuous and challenging.
Enhance the game by adding a timer, background designs, or additional rules (like lives or obstacles), which make the game feel more complete and fun.