The SD37 ADST site provides teachers with resources and links to a variety of ADST projects, tools and curriculum. Here you will find information on:
Kits available to book through the DML
Quick start ideas and lessons related to kits
Assessment and Planning tools
The Design Thinking Model that mirrors the ADST curricular competencies
The ability to design and make, acquire skills as needed, and apply technologies are all important and key components of the ADST curriculum.
The ADST curricular competencies are built upon design thinking process. Although ADST is new curriculum, it's likely many teachers have been using the principles of design thinking in other areas of the curriculum for years. Learning through design and creation, the ADST curriculum is all about hands on making and creating.
This site has been designed to provide teachers with information on district tools and resources that can assist in the implementation of the curriculum.
teacher designs or sets a problem; determines the curricular areas to be covered; decides on the best platform for sharing stages of learning along the way eg. Whiteboard, Google Classroom, sheets, etc.; determines whether individual or group work will best suit the challenge; does work around roles in group work
students then develop empathy or understanding of the various aspects of problem or challenge through research, asking questions/interviewing
this drives students to wonder about the "TNK or Things we Need to Know" related to the problem eg. Conceptual Art borne of the Vietnam War and driven by Ethical Judgements. Students will need to research each of the three topics in order to move forward
imagine the skills they develop when they must communicate clearly with others in person and/or via surveys
There are parameters for every challenge which students may co-construct with their teacher.
For whom will their product/solution/report be designed? How does this guide the summative portion?
How will success and learning be demonstrated? Assessed?
What tools and materials are available?
There are many models that can help implement design thinking. If you need a place to start, you might want to use this.
develop 2 or more ideas for moving forward with an idea without regard for neatness, spelling, grammar, etc. Draw, write, speak your ideas.
seek feedback from others
select the one idea best suited to one's learning style and that best carries out the challenge
it's always a good idea to do some work with students around their learning styles, their interests, etc, so students can choose the best way for them to represent their learning
draft up the idea in more detail
to avoid posters and tri-fold projects, encourage the construction of an artifact that brings the curricular ideas and deep learning together
oral/verbal presentation of some kind in a manner that pushes each student a little outside the comfort zone helps push the learning further
Compile one or all ideas into a rough sample of the projected outcome
seek feedback
apply feedback to new protoype
There is only so much time, so a final product needs to be completed
construct the final product
seek feedback and make minor adjustments or notes for next time
whether in groups, via digital presentation or solo in person, sharing is very much a part of this process
students should be encouraged to share in a way that challenges them, but not so much that their worries take over
consider sharing with the wider community once students have had plenty of practice sharing with their classmates
ALWAYS have students reflect and share:
What did they learn and how did they arrive at their learning? How did this process help them understand their world?
What went well and why?
What would they change for next time? OR Where would they like to go with this idea in the future?