Binghamton Research Days Student Presentations

The Relationship Between Playing Video Games and the Amount of Time Engaging in Exercise

Mykha-Zoe Mercado (First-year, Integrative Neuroscience); Eric Hoffman (Faculty, School of Pharmacy and Pharmaceutical Sciences); Paul Visich (Faculty, University of New England); Rebecca Place (Faculty, University of New England)

Mentor: Kimberly Jaussi, School of Management, Center for Leadership Studies, & Dickinson Research Team

Abstract
The average amount of time exposed to video games in a week has a relationship in exercise engagement; sedentary video games have had a negative impact on physical engagement, which leads to health issues such as obesity and unhealthy habits. However, with the technological advancements of video games, active video games can potentially show a benefit effect and can increase exercise engagement, which leads to a healthier lifestyle while maintaining fun. This supports the research of the average amount of time playing video games can have an effect on exercise engagement. The relationship between the average amount of hours played on video games and engagement in exercise in a week resulted in a correlation of .15 (p<0.01).