Inventing
Identify the problem
Gain a clear understanding of what the customer is asking for
Identify any limitations that may come into play
Offer rough ideas or scenarios of how your device might work and gauge the responses from the customer
Create 3 distinctly different solutions for each problem on paper
Identify the parts needed for each solution
Identify the amount of time needed to create and test the solution
pick the solutions you think are best
Create a prototype of the invention
Make a working copy of the invention and test it “ad-hoc”
Test Invention
Use invention in real-world circumstances or re-create the environment it will be used in
Present invention by making a short movie/commercial with your group.
Please make sure to touch on each point in your movie.
What the problem was
How you solved it
How your invention works (explain in simple steps)
The next steps you would take to improve your invention. ("The next steps I would take to improve my invention are...")
An average invention
Works properly less than 85% of the time
Aesthetically unpleasing and obtrusive
Is inconvenient or extra work for the customer
Takes more parts and costs more to do the same job
Overly complex
A good invention
Works properly almost all the time
Blends in or compliments surroundings
Requires no extra effort from the customer
Makes good use of parts and costs
A great invention
Works properly and all the time and is intuitive
Aesthetically pleasing
Makes highest possible use of parts
Simple
Makes the customer's life easier, solves the problem completely, goes above and beyond customers expectations, solves problems for the customer that they didn’t know they had
Problems to Solve
Alert the faculty when there is food in the faculty room
Count Laps when warming up in the gym
Visual indication when someone is in the office
Alert when the paper supply is low in the copier
Indication when the noise level is too loud
A consistent supply of sharpened pencils
Notify students when they are running in the halls