Stage 1: Students must enter one of the booths with a chest. They take out a bow, arrows, and a boat. When the instructor says go, students are to fire arrows at a minecart 51 blocks away. Shooting the minecart destroys it, causing it to fall into the hopper beneath. This sets off a redstone comparator that triggers their door to open. From here, students run up stairs to a bridge that takes them to stage 2.
Stage 2: Students must navigate through a maze. Instructor may choose to display aerial image of maze on wall/smart board to make map more skill based.
Stage 3: Students must climb a ladder and jump across platforms to reach Stage 4. Students who fall off a platform must swim back to the beginning. This stage is pretty easy.
Stage 4: Students must climb up a waterfall. A simple task for those who have done it before.
Stage 5: Students must jump across platforms attached to sticky pistons oscillating up and down.
Stage 6: Students must make their way across a platform with pistons oscillating across the surface.
Stage 7: Students put their boat in the water and navigate through the stone-lined waterway. Going too fast will cause a boat to break and student will have to swim the rest of the way (slower than boat travel). Very tricky level.
Stage 8: Students run down a corridor and climb up a very high ladder to a small platform. From here, students must jump across walls with ladders on them.
Stage 9: Students enter a room with a narrow walkway. When the first student enters, a pressure plate is activated, triggering numerous dispensers loaded with arrows. Students must cross the room without being knocked off the platform by an arrow.
Stage 10: Students are faced with a very challenging platform jumping course.