beebot

The Beebot is an educational robot in the shape of a bee to start programming and practice spatial location, motor skills, logic... They allow children to learn basic programming concepts and problem solving through movement programming. They are a fun and interactive tool to encourage students' cognitive and logical skills.

Critters

To improve reading and reading comprehension.

Work will be done in corners with different types of groupings. The story of the "Beasts", the Bee-Bots, sheets to work on counting and spatial orientation will be used.

Recommended age: 5-7 years. 

Bestioles.pdf

The Three Wise Men and the villains of the stories

Do wolves and lions in fairy tales do good things too?

The challenge is to understand the dilemma that has arisen in the classroom after the constant detection of the bad role of these characters.


Recommended age: 8-10 years.

Els Reis Mags i els dolents dels contes.pdf

Colored drops

It is a search based on a researchable element, a dilemma that needs to be understood (lack of water) and artistic expression.


Recommended age: 8-10 years.

GOTES DE COLORS.pdf

Can we find Patufot in the school orchard?

From the activity in the garden, where the kindergarten students planted cabbages, the story of Patufet emerged in the classroom.

From the concept work: big and small, the adult raised the challenge, what would happen if instead of Patufet it was called Patufot?

Taking advantage of the fact that in the school library there is a collection of untold stories and specifically, the tale of Patufot, this learning situation where mathematical concepts, healthy habits,... using digital technology in some activities.

Recommended age: 4 years old

situacio_aprenentatge_educacio-infantil.pdf

The Very Hungry Caterpillar

This activity consists in coding the Beebot to tell the story of the Very Hungry Caterpillar collectively.

Age: 4-6 years old.

Description: This simple activity can be done using any of the themes related to the story "The Very Hungry Caterpillar" (food, days of the week, colors, geometric shapes ...). We have chosen to retell the story through the Beebot and some Caterpillar jackets.

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Here you can find more ideas and activities. 

Also in this folder created by the teachers of different schools in Tarragona and Lleida, you can find more activities related to this story. It is a collaborative folder, so if you have or create more activities that you think would be useful to the teachers who work on this story, ask for access to the folder and you will be able to do it. Thanks!

The Colour Monster

This activity consists in coding the Beebot to look for the Color Monster's feelings.

Age: 6-8 years old.

Key Competences: C1, C3, C5, C9

Description: This activity is related to the story "The Color Monster" by the writer Anna Llenas. It is a game where numbers, colors and the awareness and recognition of the children's emotions are worked. It consists on throwing two dice with numbers, then add them and bring the Beebot to the square with that number.

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Tell Me a Story

"Tell me to Story" is an activity that combines educational robotics with the creation of stories. In this case, we will create videos with objects and scenery, actions and characters that students will use to create their own stories.

Age: 9-12 years old.

Key Competences: C1, C3, C5, C6, C8, C9. C10

Description: This activity works on the use of language, content creation and gamification through augmented reality.

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