Reflection: From this process, I learned how hard the Japanese internment during World War ll and why it's important to remember these events, so it won't happen again. I also know how games can be used to teach history and build empathy by letting players face challenges like finding food or safety. This makes me know that governments can abuse our rights by using things like weapons or jails, and at that time, even killing people is a way to abuse our rights.
My contribution: I specifically contributed to outlining the player’s role in the game and worked on describing the mechanics, such as trading with NPCs and finding a comfortable place to stay.
https://docs.google.com/presentation/d/1B0IfZdLanWwxqL_og-eFhHiF12jDXtIsl4Dccec-t9g/edit?usp=sharing
The link to the slide
Reflection: From this process, I learned how to communicate ideas clearly and easily to understand, while keeping the slide easy to understand and avoiding breaking the 5 words rule, also to balance the visuals and timing part in a Pecha Kucha format. Collaborating with my group helped me combine different ideas, opinions, and perspectives into one presentation. I also gained experience and feedback from the guests, either grade 12 students or the teachers. Even though we haven't presented yet, from the other team's presentation and the feedback grade 12 students gave, I learned that we should dig deeper into the topic and explain the topic in more detail, which can make it easier for the audience to easier to understand your presentation. Overall, the project includes both my teamwork and presentation design skills.
My contribution: I specifically contributed to organizing the second outline by making sure the ideas made sense and connected well together. I also worked on checking the Slides to make sure they looked neat and matched.
Feedback from others and teachers: So our group did well with having a clear style, visual theme, and a game outline. However, we need to do better on connecting the game world to its goal, how real-life situations can link to our idea, and explaining the source of prejudice. When talking about the resource information we found, we only talked about the real-life situation; we should also give an example on the same slide. Even though there is a rule of they can only put five words on the slide, we should still dig deeper into the topic. We also need to do more research to see what is possible.
Reflection: For the migrant worker project, I learned how to create a character for the game and think about the real challenges she would face. While making the game, I learned about the situations of migrant workers in Taiwan, which helped me understand their lives in Taiwan better. It was interesting to see how I could turn real-world problems into a game that teaches people something important, but it is also a hard project since we have to do a lot of research to make it really fit migrant workers' lives. This project also helped me improve my creativity and teamwork skills.
Contribution: I specifically contributed to creating the main character and coming up with the challenges she faces in the game, and shared ideas on how to make the goals of the game clearer and more meaningful. I also helped with designing the setting to make the overall story and environment more fit for the migrant's situation.
Final outline
Reflection: For this final outline, I carefully reviewed and organized the slice to make it easier to understand. I updated some sections to better align them with the core questions we raised and the feedback we received. I also tried to make the challenge and the game objectives easier to comprehend. Overall, the outline now looks more organized and easier to understand.
Contribution: I specifically contributed by writing explanations of the sources and improving the clarity of the statements about the challenges and goals. I also helped organize the layout to make the outline more concise and easier to understand.
Affinity Digram
Summary: I found out that the game led people to better comprehend the challenges facing indigenous communities and feel more empathy toward them. Many interviewees said the decisions made them feel an increasing sense of responsibility and engagement. A few respondents also suggested that some parts of the game, especially the ending, could do with clarification.
Takeaway: The biggest takeaway is showing how meaningful choices can actually create this strong emotional response and allow players to care a little bit more about the issue. I also understand and impact in the game to increase as I improved clarity in the ending and dialogue.
Final Checkpoint
Summary of my journey making the game: I also got many things out of this experience. Our biggest mistake, I believe, was in not turning to others sooner when we encountered coding problems we could not answer on our own. Our group is not very experienced, and we could have been lazy in our approach, allowing us to simply be stuck on an answer, which in turn made us work under pressure to finish each deadline on time. I also got to see what it really means to persevere, which means it takes no skills to finish.
What I would do differently if I could redo this I would do differently if I had the chance to redo this PBL: looking back, the most difficult part was always trying to rush the work. If I could go back to the first thing, I would definitely start the actual work, like coding and putting the picture on it, as soon as possible. Not after a week of just wasting time planning and talking. Second, I will make our game idea much simpler from the very beginning, so we won't be stuck on trying to build features we didn't have time for. Finally, I would pick one of my groupmates to be charged, testing the game every few days, so we can find the bug early instead of right before the exhibition.
What I will do with this project after PBL is over: I will take the most important lesson from this game, which is the start the real work early to prevent a stressful rush, and apply it to my next PBL project. I also plan to keep using the main idea from the game as a starting point for thinking up a new, simpler project. Finally, I want to keep practicing the kind of creative way of solving problems we had to use when our plans didn't work.