VIDEO GAME DEVELOPER
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Passionate and detail-oriented game developer with experience engineering gameplay mechanics, interaction systems, AI behavior, and UI functionality. Lead programmer on multiple collaborative projects focused on efficient game logic, strong gameplay feel, and building modular systems. Known for writing clean code, quickly identifying and fixing bugs, and working well in team environments.
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September 2021 — June 2024
UC Irvine, CA
B.S. in Game Design and Interactive
Media (GDIM) — GPA: 3.91 (Cum Laude)
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C#
C++
Python
R
Game Development Tools
Unity
Unreal Engine
UE Blueprints
GitHub
Perforce Helix Core
Visual Studio
Photoshop
Productivity Tools
Microsoft Office
Google Drive
Trello
RStudio
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October 2023 — March 2024
Wartorn | Lead Programmer and QA Tester
Team Size: 24 | Engine: Unreal Engine | GDIM 167: Capstone Game Project
Developed a narrative-driven adventure game set in a war-torn world.
Architected and implemented core gameplay logic systems, including interaction mechanics, object inspection, and a dynamic reticle system.
Led the programming team by providing progress updates at team meetings, delegating
tasks, and overseeing blueprint implementation.
Collaborated with designers to iteratively improve gameplay.
Deployed weekly game builds to test new mechanics and look for bugs.
April 2023 — June 2023
Late Night at Uni | Lead Programmer and QA Tester
Team Size: 12 | Engine: Unity | GDIM 27: Intermediate Game Design
Created a survival horror game set on a university campus after hours.
Programmed the mascot AI logic and behavior systems, including an awareness meter that indicates how alert the AI is to the player’s location.
Implemented an object interaction mechanic that allows players to pick up items and throw
them to distract or mislead the AI.
Spearheaded the programming team by assigning tasks, managing script implementation,
and responded to programming related questions.
Tested the game loop regularly to find and fix any bugs with the AI.
January 2023 — March 2023
Zot Zoomer | Programmer and QA Tester
Team Size: 6 | Engine: Unreal Engine | UCI Video Game Development Club
Built a fast-paced arcade-style racing game inspired by F-Zero GX.
Engineered a modular racing system including checkpoint validation, lap tracking, time trial
logic, and a race countdown.
Integrated an online leaderboard into the UI system.
Convened with the team weekly to discuss progress and goals.
Tested the game frequently to see if the tracks felt compatible with the driving mechanics
and resolved bugs affecting the game logic.
October 2021 — December 2021
Dummy Run | Programmer, Designer, and QA Tester
Team Size: 1 | Engine: Unity | GDIM 31: Intro to Game Programming
Solo developed a first-person parkour speedrunning game.
Designed and programmed a complete game, including player movement, power-ups,
respawn logic, level transitions, platform mechanics, and UI.
Tested if the levels were beatable and fixed any bugs that came along.
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June 2025 — Present
Epic Lightning Fast Service | Amazon Delivery Driver
San Diego, CA
Delivering 200+ packages daily while maintaining a high efficiency.
Working independently in a fast-paced environment, consistently problem-solving and
adapting to challenges.