Engine: Unreal Engine (Blueprints/C++)
Platform: Windows
Team Size: 24
Project Duration: 22 weeks
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Lead Programmer | QA Tester
Developed a narrative-driven adventure game set in a
war-torn world.
Architected and implemented core gameplay logic systems, including interaction mechanics, object inspection, and a dynamic reticle system.
Led the programming team by providing progress updates at team meetings, delegating tasks, and overseeing blueprint implementation.
Collaborated with designers to iteratively improve gameplay.
Deployed weekly game builds to test new mechanics and look for bugs to report during team meetings.