Engine: Unity (C#)
Platform: Windows
Team Size: 12
Project Duration: 10 weeks
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Lead Programmer | QA Tester
Created a survival horror game set in the Science Library on the UC Irvine campus.
Programmed the mascot AI logic and behavior systems, including an awareness meter that indicates how alert the AI is to the player’s location.
Implemented an object interaction mechanic that allows players to pick up items and throw them to distract or mislead the AI.
Spearheaded the programming team by assigning tasks, managing script implementation, and responding to programming related questions.
Tested the game loop regularly to find and fix any game breaking bugs with the AI.