Engine: Unreal Engine (Blueprints/C++)
Platform: Windows
Team Size: 6
Project Duration: 8 weeks
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Programmer | QA Tester
Built a futuristic fast-paced arcade-style racing game inspired by F-Zero GX.
Engineered a modular racing system including checkpoint validation, lap tracking, time trial logic, and a race countdown.
Integrated an online leaderboard into the UI system.
Convened with the team weekly to discuss progress and goals we wanted to accomplish.
Tested the game frequently to see if the tracks felt compatible with the driving mechanics and resolved bugs affecting the game logic.