Engine: Unity (C#)
Platform: Windows/Mac
Team Size: 1
Project Duration: 6 weeks
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Programmer | Designer | QA Tester
Developed a first-person parkour speedrunning game.
Created the overall concept and structure.
Programmed the player movement mechanics, power-up logic, respawn system, next-level system, platform moving system, and the UI elements.
Designed the level layouts and menu UI.
Tested the game on a regular basis to see if the levels were beatable and fixed any bugs that came along.