Traitor
Changed the Traitor badge tooltip to better reflect its vanilla effect post-Achilles update
Pacifist
Badge will only drain the opponent's War Support during a Defensive War
A Pacifist empire attacking another empire will not trigger the War Support drain
Vassal Tribute changed to 25% of Money gain
Vassal Tribute now also includes +15% Influence gain
Vassal now gains +20 Stability on all Cities
Base War Score Cost increased but Cost per City decreased and Cost reduction from Era advantage increased
Changed the War Score tooltip to better reflect its vanilla effect post-Achilles update
Damage taken when blocking Reinforcement: -5 ⇒ -15 Health per Unit in Reinforcing Army
Battles now require a higher number of units to increase the total number of Battle Turns
Normally a battle requires between 3 to 6 units engaged for it to last 2 turns.
Now battles require between 8 and 23 units engaged for it to last 2 turns.
Battles can still last up to 6 turns but the number of units engaged needs to be substantially larger.
Ransack Yield Formula:
[Removed] Money = ((TechnologicalEra + 1) ^ 1.1 * BaseRansackValue + TradeRouteDestructionBonus) * RansackOwnershipFactor * RansackBountyGlobalFactor
[New] Money = ((TechnologicalEra + 0.8) ^ 2 * BaseRansackValue + 4 * TradeRouteDestructionBonus * TechnologicalEra ^ 2) * RansackOwnershipFactor * RansackBountyGlobalFactor
"This will increase by a LOT the importance of protecting your trade routes as ransacking them will yield lots of money."
Warfare & Diplomacy - Units