Overall Pollution generation from Emblematic Quarters has been greatly reduced
Overall Pollution generation from Infrastructures has been greatly reduced
Overall base Pollution generation from Districts has been reduced
Overall Pollution reduction from Infrastructures has been increased
Most Strategic Resource Extractors now generate Pollution
Some Industrial and Contemporary Era technologies now add Pollution generation to Districts
Overall
Stability penalty on all Districts has been reduced
Global Pollution Thresholds increased by 20% for all game speeds
Pollution Levels
Low Pollution
-2 ⇒ -1 Stability on all Districts
High Pollution
-5 ⇒ -3 Stability on all Districts
Overall
Penalties now scale with Pollution produced on Territory
Pollution Levels
Low Pollution
[Removed] -5 Stability per District
[Removed] -50% on Districts that produce Food, Faith, Influence, Science, Money
[New] (-2 to -5) Stability per District
[New] (-20% to -50%) Food and Science
[New] (-10% to -25%) Industry
[New] (-25% to -62.5%) Money
[New] (-29% to -50%) Faith and Influence
High Pollution
[Removed] -10 Stability per District
[Removed] -100% on Districts that produce Food, Faith, Influence, Science, Money
[New] (-5 to -15) Stability per District
[New] (-50% to -100%) Food and Science
[New] (-25% to -100%) Industry
[New] (-62.5% to -100%) Money
[New] (-50% to -100%) Faith and Influence
Cities & Empire - Pollution - Districts & Public Ceremonies - Infrastructures